Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 03, 2011, 08:01:03 PM

Title: Custom Map #267: time tamer
Post by: AutoPost on October 03, 2011, 08:01:03 PM
This topic is for discussion of map #267: time tamer (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=267)
(http://knucklecracker.com/creeperworld2/thumb.php?id=267) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=267)

Author: OODIE (http://knucklecracker.com/creeperworld2/viewmaps.php?author=OODIE)

Desc:
start with your bare essentials in this one!get to the holocube before the drones/creeper can get to you!
Title: Re: Custom Map #267: time tamer
Post by: burguertime on October 03, 2011, 09:23:09 PM
gotta run!
Title: Re: Custom Map #267: time tamer
Post by: Colin on October 03, 2011, 10:41:41 PM
I liked how you used fields here, good job.
However, in your next map could you please
make it less CPU heavy? Having, that many
drones all spawn at once is very CPU heavy.
If you off-set the spawning on multiple gate
ways it would take up less CPU.
Title: Re: Custom Map #267: time tamer
Post by: Karsten75 on October 03, 2011, 11:12:48 PM
Are you kidding? Are we even talking about the same map? This map isn't CPU intensive. It's a pwnd map by far.

http://www.youtube.com/watch?v=v8AXtnxvn9Q
Title: Re: Custom Map #267: time tamer
Post by: Colin on October 03, 2011, 11:26:18 PM
After the drones come out, and you kill them
all, he has the gateway set to 'emit' them ALL
AT THE SAME TIME, so there is like 50+ drones
emitted at the same time and there is a black
box around them, then when they blow up. . .
Another lag spike.

The black box was discussed here (http://knucklecracker.com/forums/index.php?topic=8320.0).
Title: Re: Custom Map #267: time tamer
Post by: oodie on October 04, 2011, 04:09:11 PM
ok so i saw the entire 1st page of your formum page and watched the video AND read the video's desciption... and i will say bravo to the video time :) i also kind of agree,but almost anything makes lag in this game on any computer,i put the drone delay on 8(it was about 3,200 in the beggining) thinking it would just make a horde,not some spammed out drone that looks like it is one.
Title: Re: Custom Map #267: time tamer
Post by: Colin on October 04, 2011, 07:46:12 PM
Quote from: oodie on October 04, 2011, 04:09:11 PM
ok so i saw the entire 1st page of your formum page and watched the video AND read the video's desciption... and i will say bravo to the video time :) i also kind of agree,but almost anything makes lag in this game on any computer,i put the drone delay on 8(it was about 3,200 in the beggining) thinking it would just make a horde,not some spammed out drone that looks like it is one.

If you knew this was a problem when playing
the map, why did you not open it in the map
editor, and fix it before uploading? Maps that
are submitted should be tested and fixed at
least a few times before uploaded.
Title: Re: Custom Map #267: time tamer
Post by: oodie on October 04, 2011, 09:15:56 PM
1st i fix my maps ALOT before sending them...if its possible than i just might send it then!but this time it wasnt the case :b i didnt think it was that bad and besides in the video he didnt even get a chance to meet the big drone,hahahahaha
Title: Re: Custom Map #267: time tamer
Post by: Cavemaniac on October 07, 2011, 03:05:18 PM


Short and sweet - fun!