I think it would be cool to have conditional switches for fields, units, etc. For example: a field that kicks in when it has a certain amount of creeper or a gateway that only works if a designated hex is exposed or even emitters that only work when contacted by the opposite creeper. I realize it's probably a pipe dream due to the programming involved but it's worth a thought.
though would be cool however triger field have been segested before.
For me, a Repulsor that turns on when creeper enters it's range and off again when it's gone to save power would be a godsend.
Rather like the way a Blaster or Launcher sit there patiently doing nothing until something engages their enthusiasm.
Quote from: eudrick on October 03, 2011, 07:30:43 PM
emitters that only work when contacted by the opposite creeper.
I was thinking of an emitter that only work when contacted by the same creeper it emits :P
Conditional Parameters would be very useful, in many places. However, It adds a ton of extra complexity, both in setting it up, and using it.