Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 30, 2011, 04:57:03 PM

Title: Custom Map: Castle Variation C
Post by: AutoPost on September 30, 2011, 04:57:03 PM
This topic is for discussion of map: Castle Variation C (http://knucklecracker.com/creeperworld/mapcomments.php?id=4551)
(http://knucklecracker.com/creeperworld/thumb.php?id=4551) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4551)

Author: F0R (http://knucklecracker.com/creeperworld/viewmaps.php?author=F0R)

Desc:
Can you break the creepers castle defences
Title: Re: Custom Map: Castle Variation C
Post by: F0R on September 30, 2011, 08:40:23 PM
Someone left a one rating, any reason why?
Title: Re: Custom Map: Castle Variation C
Post by: rchev on October 01, 2011, 07:24:05 PM
Probably because it's totally frustrating--why make a moveable city when there's NOWHERE to move to...? I suppose there is some really clever trick to the beginning--but why waste game after game to figure it out? B-O-R-I-N-G does not equal "tough." And could we make the emitters just a bit more intense?
Title: Re: Custom Map: Castle Variation C
Post by: UpperKEES on October 01, 2011, 07:44:21 PM
Funny that a poor player like you still tries to beat Expert Only maps and then starts complaining when he's incapable to do so.

Of course it isn't your skill that's lacking, it's the map design! I bet those 13 others all cheated! :P (Sorry Melissa ;))
Title: Re: Custom Map: Castle Variation C
Post by: F0R on October 01, 2011, 07:46:32 PM
Quote from: rchev on October 01, 2011, 07:24:05 PM
Probably because it's totally frustrating--why make a moveable city when there's NOWHERE to move to...? I suppose there is some really clever trick to the beginning--but why waste game after game to figure it out? B-O-R-I-N-G does not equal "tough." And could we make the emitters just a bit more intense?
If you wanted the emitters more intense, why didn't you finish the map?, You know why i made odin city moveable, Because i can! :) ill make more maps in the future :)
Title: Re: Custom Map: Castle Variation C
Post by: snowmaker (JM) on October 02, 2011, 01:36:25 AM
Quote from: rchev on October 01, 2011, 07:24:05 PM
Probably because it's totally frustrating--why make a moveable city when there's NOWHERE to move to...? I suppose there is some really clever trick to the beginning--but why waste game after game to figure it out? B-O-R-I-N-G does not equal "tough." And could we make the emitters just a bit more intense?

The beginning is easy ... but that is because I learn and adapt. I never rate a map with a 1 just because I can't finish it   ::)

edit.
Title: Re: Custom Map: Castle Variation C
Post by: NNR_Alex on October 02, 2011, 02:00:14 PM
I typically don't rate a map at all if i can't finish it, save for the rare occasion that I find myself having a lot of fun trying, or i find it unbearibly frustrating (like having to build in a very specific way or being blasted with tons of spores).
Title: Re: Custom Map: Castle Variation C
Post by: rchev on October 05, 2011, 10:18:02 PM
Dear FOR--look up the word "irony" in the dictionary.
Title: Re: Custom Map: Castle Variation C
Post by: F0R on October 06, 2011, 03:06:18 AM
Quote from: rchev on October 05, 2011, 10:18:02 PM
Dear FOR--look up the word "irony" in the dictionary.


the use of words to convey a meaning that is the opposite of its literal meaning: the irony of her reply, "How nice!" when I said I had to work all weekend.
there ya go