Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 25, 2011, 12:01:02 PM

Title: Custom Map #234: Day 23: Trapped!
Post by: AutoPost on September 25, 2011, 12:01:02 PM
This topic is for discussion of map #234: Day 23: Trapped! (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=234)
(http://knucklecracker.com/creeperworld2/thumb.php?id=234) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=234)

Author: J (http://knucklecracker.com/creeperworld2/viewmaps.php?author=J)

Desc:
You're trapped! Survive and try to exit, this isn't that easy as you may think! This map is NOT supported by knucklecracker!
Title: Re: Custom Map #234: Day 23: Trapped!
Post by: xing on September 25, 2011, 04:01:16 PM
apart from wishing I could turn off the phantom siren ... nice map
Title: Re: Custom Map #234: Day 23: Trapped!
Post by: J on September 25, 2011, 04:51:31 PM
go to options and you'll find a button there. If you click it the siren sounds won't be played anymore  ;)
Title: Re: Custom Map #234: Day 23: Trapped!
Post by: xing on September 26, 2011, 04:40:00 AM
how did I miss that ? sorry - thanks
Title: Re: Custom Map #234: Day 23: Trapped!
Post by: killscreepergood on October 09, 2011, 09:10:09 PM
how do i beat this level
I cant stay alive long enough ???
Title: Re: Custom Map #234: Day 23: Trapped!
Post by: Kithros on October 09, 2011, 09:14:39 PM
Quote from: killscreepergood on October 09, 2011, 09:10:09 PM
how do i beat this level
I cant stay alive long enough ???
Build shields at the beginning and go straight to the conversion bomb tech - and don't shoot down the phantoms - they're anti-creeper phantoms.
Title: Re: Custom Map #234: Day 23: Trapped!
Post by: Submerged06 on November 02, 2011, 01:37:31 AM
Props on the map, J :).  The beginning took a few tries . . . finally solved it by
Spoiler
blocking all the initial creeper with shields, building up all the energy I could, then blocking with repulsers, then using launchers to knock each emitter down before destroying them
[close]
.

Once ya get the initial bottom done, the rest is pretty easy . . . but I forgot that I actually had the experimental weapon and almost wet myself when I looked at the amount of creeper that I had to get through above.  Haha . . .
Title: Re: Custom Map #234: Day 23: Trapped!
Post by: J on November 02, 2011, 02:55:47 AM
It's possible whiteout using shields at start. ;) who will be the first one to find out?
Spoiler
me ;) :o ;D
[close]
Title: Re: Custom Map #234: Day 23: Trapped!
Post by: Kithros on November 02, 2011, 07:21:49 AM
Of course it might be possible without using shields - but why wouldn't you use shields? I can't imagine any other options that would be energy efficient compared to just using shields.