Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 22, 2011, 05:01:03 PM

Title: Custom Map #227: Fragile
Post by: AutoPost on September 22, 2011, 05:01:03 PM
This topic is for discussion of map #227: Fragile (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=227)
(http://knucklecracker.com/creeperworld2/thumb.php?id=227) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=227)

Author: MadMag (http://knucklecracker.com/creeperworld2/viewmaps.php?author=MadMag)

Desc:
This is a very fragile map, so be careful.
Title: Re: Custom Map #227: Fragile
Post by: MadMag on September 22, 2011, 05:09:03 PM
This map was mostly made for testing out new tiles and background ideas.

Yes.. Break not Brake!
Title: Re: Custom Map #227: Fragile
Post by: DethbyIT on September 22, 2011, 08:40:13 PM
Heh!
I put on the 'brakes' about 3 minutes into every start.
Great looking game - graphics and tactics - but I'm going to call it a night and try again in the morning.

Good stuff.
dbit
Title: Re: Custom Map #227: Fragile
Post by: mopa42 on September 23, 2011, 10:53:19 AM
What a beautiful map!
Strategy was definitely tricky. You had to get the first couple of minutes right. I learned to save my game every ~30 seconds and pause often.

Spoiler
I like how the only way (probably) to nullify the first emitters is with the one repulsor you're given. I didn't think to use it at first.
[close]
Title: Re: Custom Map #227: Fragile
Post by: burguertime on September 23, 2011, 01:29:15 PM
Quote from: mopa42 on September 23, 2011, 10:53:19 AMI like how the only way
Definitely the fastest, but not only.
Title: Re: Custom Map #227: Fragile
Post by: fraterpotens on September 24, 2011, 01:27:24 AM
Oh so fun and nicely balanced. 
thanks!
Title: Re: Custom Map #227: Fragile
Post by: Cavemaniac on October 07, 2011, 02:27:51 PM

Nice graphics and glass effects.

Difficult (read interesting/good) beginning, but due to a lack of upgrades, it turns into a bit of a slugfest.

Also, top emitters are hidden under the status bar - would have better (IMHO!) if the map started a couple of rows down.

You're my favourite CW1 map maker and your MadSkillz are translating to CW2 too!

Title: Re: Custom Map #227: Fragile
Post by: MadMag on November 19, 2011, 02:06:49 PM
Thank you :)