This topic is for discussion of map #227: Fragile (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=227)
(http://knucklecracker.com/creeperworld2/thumb.php?id=227) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=227)
Author: MadMag (http://knucklecracker.com/creeperworld2/viewmaps.php?author=MadMag)
Desc:
This is a very fragile map, so be careful.
This map was mostly made for testing out new tiles and background ideas.
Yes.. Break not Brake!
Heh!
I put on the 'brakes' about 3 minutes into every start.
Great looking game - graphics and tactics - but I'm going to call it a night and try again in the morning.
Good stuff.
dbit
What a beautiful map!
Strategy was definitely tricky. You had to get the first couple of minutes right. I learned to save my game every ~30 seconds and pause often.
Spoiler
I like how the only way (probably) to nullify the first emitters is with the one repulsor you're given. I didn't think to use it at first.
Quote from: mopa42 on September 23, 2011, 10:53:19 AMI like how the only way
Definitely the fastest, but not only.
Oh so fun and nicely balanced.
thanks!
Nice graphics and glass effects.
Difficult (read interesting/good) beginning, but due to a lack of upgrades, it turns into a bit of a slugfest.
Also, top emitters are hidden under the status bar - would have better (IMHO!) if the map started a couple of rows down.
You're my favourite CW1 map maker and your MadSkillz are translating to CW2 too!
Thank you :)