Hey guys.
I've got an ongoing CW2 problem which I thought the patches had fixed as I've not seen it recently, but it came back this morning.
In short, when I select restart from the game menu (while playing a game that I've screwed up so much I want to restart) my game sometimes restarts at my last quick save point, not at the beginning of the mission. It doesn't do it every time on every map, but when it does happen, I need to quit out to the main menu and reselect my desired map from there to get it to restart (because, once it's decided to do it, it'll do it over and over ad nauseum).
It's not a huge issue, but it is an obvious bug - as opposed to an unexpected feature!
Suggestions?
Do you have a save game with this "feature?"
Your game will always restart the game you loaded, which indeed isn't the start of a map for a saved game.
Quote from: UpperKEES on September 21, 2011, 06:48:44 PM
Your game will always restart the game you loaded, which indeed isn't the start of a map for a saved game.
Ohhhhhhhhhhh......
**Clink**
(sound of penny dropping)
Well, is my face red...
I never saw the connection before - you're perfectly right.
I normally finish up a game in one session, but the 'problem' I'd been having was due to me starting a game by
loading a game.So CW2 'restarts' from where the loaded file was saved.
I guess this means that the save files must be essentially 'map' files, just ones that have been modified by game-play rather than the map editor.
It's OK everyone, nothing to see here, everything's fine.
Move along... Move along...
Quote from: Cavemaniac on September 22, 2011, 04:00:42 PM
I guess this means that the save files must be essentially 'map' files, just ones that have been modified by game-play rather than the map editor.
That's right. You can even load them into the editor, modify them and use them as a starting point for a new map. This goes for all in-game maps as well. Please note they will get a new ID after saving, so it becomes a new map with a new highscore table.
Quote from: UpperKEES on September 22, 2011, 04:37:31 PM
Quote from: Cavemaniac on September 22, 2011, 04:00:42 PM
I guess this means that the save files must be essentially 'map' files, just ones that have been modified by game-play rather than the map editor.
That's right. You can even load them into the editor, modify them and use them as a starting point for a new map. This goes for all in-game maps as well. Please note they will get a new ID after saving with the map editor, so it becomes a new map with a new highscore table.
Modified for clarity. Saving in-game does not change the map id.
Good point. :)