This topic is for discussion of map #206: 1.7 Shadow Temple (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=206)
(http://knucklecracker.com/creeperworld2/thumb.php?id=206) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=206)
Author: Link327 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Link327)
Desc:
The last Temple you have to rescue. This time, the Chambers you have to reactivate are at the top of the temple, and they can build up a beam which helps you to go through this temple. Use everything you have to beat Corvus' Forces here. Then you can go on to his Base. Then. You can destroy him.
I guess there is some secret, hidden field one has to find to send anti-creeper into the dark pools? Meh. Forget it.
In this one they are directly above the pools.
I found the 'beam' marginally useful. (And by the time I figured out where the re-transported AC went it was no longer relevant.) The AC was more useful when dumped at the point of my advance.
You can't have too much energy on this one. Ended up using 120 (at least in spurts when my cover weapons were killing the creeper moved by the bottom transport fields) for several minutes.
ooh seems interesting! i cant wait to beat sea temple and try this one! so glad i found your maps link!! super fun :D
Quote from: Katra on October 03, 2011, 11:38:25 PM
I found the 'beam' marginally useful.
I find it totally useless.
The only use it has to my mind is depleting anti-creeper reserves you should keep for better uses.