Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 16, 2011, 11:01:02 AM

Title: Custom Map #203: 1.6 Sea Temple
Post by: AutoPost on September 16, 2011, 11:01:02 AM
This topic is for discussion of map #203: 1.6 Sea Temple (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=203)
(http://knucklecracker.com/creeperworld2/thumb.php?id=203) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=203)

Author: Link327 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Link327)

Desc:
Deep in the sea. Your Ally can't help you here. You need to survive some attacks and then you must find your way through this Temple under the Sea. Good Luck.
Title: Re: Custom Map #203: 1.6 Sea Temple
Post by: hendrik3012 on September 16, 2011, 04:04:50 PM
Hello there,

great map, however I seem to be missing an important detail.
I've got rid of allmost all the creepers, but I've got stuck.

How can I get to the 2 pools of creepers on bottom of the level,
which are surrounded by rocks?

Anyone can help?

Thanks in advance
Title: Re: Custom Map #203: 1.6 Sea Temple
Post by: Link327 on September 16, 2011, 04:54:45 PM
there are fields porting AC inside if you put makers at the right location, which is directly under that room.
Title: Re: Custom Map #203: 1.6 Sea Temple
Post by: hendrik3012 on September 17, 2011, 03:24:24 PM
Thank you very much, that helped.
Title: Re: Custom Map #203: 1.6 Sea Temple
Post by: DethbyIT on September 18, 2011, 05:48:53 PM
Another excellent game.
I am really enjoying your series.
Thanks,
dbit
Title: Re: Custom Map #203: 1.6 Sea Temple
Post by: Katra on October 03, 2011, 05:10:59 PM
It was hard to tell the AC from creeper.  ;) Pretty good map other than that minor quibble.
Title: Re: Custom Map #203: 1.6 Sea Temple
Post by: pocketdare on February 06, 2013, 10:12:59 PM
Not a bad map to start, but the location of the AC transport into the two, otherwise sealed off rooms is needlessly difficult to find. I had to put AC generators all over the map and still didn't find the location until I read the comments. Boo...  Kind of a pointless waste of time on a map that is already quite a grind.
Title: Re: Custom Map #203: 1.6 Sea Temple
Post by: Kingo on February 06, 2013, 10:56:36 PM
Quote from: pocketdare on February 06, 2013, 10:12:59 PM
Not a bad map to start, but the location of the AC transport into the two, otherwise sealed off rooms is needlessly difficult to find. I had to put AC generators all over the map and still didn't find the location until I read the comments. Boo...  Kind of a pointless waste of time on a map that is already quite a grind.

Sounds like the way I strive to make my maps...
A map is not (in most cases) interesting/great if it doesn't make the person think.
But I guess this is kind of an exception :)
I can imagine the frustration...