Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 09, 2011, 11:01:02 PM

Title: Custom Map #174: The Awakening
Post by: AutoPost on September 09, 2011, 11:01:02 PM
This topic is for discussion of map #174: The Awakening (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=174)
(http://knucklecracker.com/creeperworld2/thumb.php?id=174) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=174)

Author: Kai (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Kai)

Desc:
With new orders from Colony Prime, Moya and her crew continue on their journey.
Title: Re: Custom Map #174: The Awakening
Post by: DethbyIT on September 10, 2011, 04:11:02 PM
I was trying to figure out what the purpose of this game is. Restricted objects to build, restricted space to develop energy and massive amounts of Creeper to fight.

It may only be a function of my limited game playing skills, but I gave up after being stuck in the same spot for about 20 minutes.
Title: Re: Custom Map #174: The Awakening
Post by: UmberGryphon on October 04, 2011, 11:01:12 PM
Anybody feel like giving a hint for this map?  Without any weapon but blasters, how am I supposed to deal with this amount of creeper?
Title: Re: Custom Map #174: The Awakening
Post by: Kithros on October 04, 2011, 11:05:01 PM
Quote from: UmberGryphon on October 04, 2011, 11:01:12 PM
Anybody feel like giving a hint for this map?  Without any weapon but blasters, how am I supposed to deal with this amount of creeper?


There are techs underneath each of the gateways.
Title: Re: Custom Map #174: The Awakening
Post by: UmberGryphon on October 05, 2011, 01:40:19 AM
Quote from: Kithros on October 04, 2011, 11:05:01 PM
There are techs underneath each of the gateways.

That would require me to get things under control enough that I could get to the gateways.  And since I don't have rifts, I'd have to keep a clear path for packets to travel that whole way.  And I can't seem to manage that.
Title: Re: Custom Map #174: The Awakening
Post by: Kithros on October 05, 2011, 07:28:46 AM
Quote from: UmberGryphon on October 05, 2011, 01:40:19 AM
Quote from: Kithros on October 04, 2011, 11:05:01 PM
There are techs underneath each of the gateways.

That would require me to get things under control enough that I could get to the gateways.  And since I don't have rifts, I'd have to keep a clear path for packets to travel that whole way.  And I can't seem to manage that.


If you move quickly it shouldn't be hard to get to the launcher tech early on - it's underneath the top-right gateway - of course, the longer you take the harder it gets - in fact, if you're really quick you can get the launcher tech before the creeper even starts moving at all.