Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 03, 2011, 05:01:02 PM

Title: Custom Map #144: Whips of Fire
Post by: AutoPost on September 03, 2011, 05:01:02 PM
This topic is for discussion of map #144: Whips of Fire (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=144)
(http://knucklecracker.com/creeperworld2/thumb.php?id=144) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=144)

Author: Kai (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Kai)

Desc:
The Red Dwarf rifted to a highly volcanic world. Revamped my first map a bit. Playing around with fields, graphics and such. Hoping it provides a bit more of a challenge.
Title: Re: Custom Map #144: Whips of Fire
Post by: burguertime on September 04, 2011, 07:12:48 PM
shock and awe. and burn too.

awesome map kudos and thanks for the fun.

Wiped 10 times already damned creeper shots

P.S: 30 wipes. I really do not understand why the creeper barrier breaks on sides.
Title: Re: Custom Map #144: Whips of Fire
Post by: burguertime on September 04, 2011, 08:01:14 PM
Ok , wipe #20. Definitely need a clue.
Title: Re: Custom Map #144: Whips of Fire
Post by: Ichikai on September 05, 2011, 09:41:37 PM
What exactly are you having trouble with?
Title: Re: Custom Map #144: Whips of Fire
Post by: xing on September 06, 2011, 09:24:36 AM
Quote from: burguertime on September 04, 2011, 08:01:14 PM
Ok , wipe #20. Definitely need a clue.

I'm no expert but something that I found helped me

Spoiler
move one of the pre-built anti-creeper makers down to the tec as soon as the came starts and grab the teck .. as soon as you have the conversion bombs staying alive is allot simpler
[close]
Title: Re: Custom Map #144: Whips of Fire
Post by: burguertime on September 06, 2011, 07:05:43 PM
Quote from: xing on September 06, 2011, 09:24:36 AM
I'm no expert but something that I found helped me

Oh lolz, did the map maker intended it?
Title: Re: Custom Map #144: Whips of Fire
Post by: Ichikai on September 06, 2011, 07:37:39 PM
Oh damn it.. it was supposed to be slightly harder to get the tech, but oh well.. not much I can do about it now :P
Title: Re: Custom Map #144: Whips of Fire
Post by: MadMurphy on September 11, 2011, 04:39:44 PM
I just recorded myself playing this map. Was a lot of fun, good job on making this map.

http://www.youtube.com/watch?v=0ymdpcSc_6I (http://www.youtube.com/watch?v=0ymdpcSc_6I)
Title: Re: Custom Map #144: Whips of Fire
Post by: Grauniad on September 12, 2011, 08:53:03 AM
Dang it, I'm pretty sure I beat this map, now I can't manage more than a Mexican stand-off.  :(

Edit:

OK, I must have been mistaken. I beat it, but I would have remembered. I'm not particularly fond (to put it mildly) of emitters with multiple strength and the micro-management required to beat maps like this one.

Edit 2: I think I've figured it out. I must have played the early version with less cowbell (http://www.ebaumsworld.com/video/watch/719364/).
Title: Re: Custom Map #144: Whips of Fire
Post by: Kithros on September 12, 2011, 10:16:40 AM
I managed to rush it with 4 creeper makers just charging forward pretty much - I killed the first emitter, then built shields and 6 conversion bombs to convert all the denser creeper, nullify the 2 health emitters and build shields to hold in the creeper from the middle and got a conversion bomb on the really dense creeper before it breaks free - with that anti-creeper I could just nullify everything without needing any more weapons.
Title: Re: Custom Map #144: Whips of Fire
Post by: Grauniad on September 12, 2011, 10:55:51 AM
Quote from: Kithros on September 12, 2011, 10:16:40 AM
I managed to rush it with 4 creeper makers just charging forward pretty much - I killed the first emitter, then built shields and 6 conversion bombs to convert all the denser creeper, nullify the 2 health emitters and build shields to hold in the creeper from the middle and got a conversion bomb on the really dense creeper before it breaks free - with that anti-creeper I could just nullify everything without needing any more weapons.

Your time is absolutely stunning. I didn't think it was even possible to build enough nullifiers in the time you posted.
Title: Re: Custom Map #144: Whips of Fire
Post by: Kithros on September 12, 2011, 12:06:55 PM
The key to it is getting the conversion bombs in there before the creeper breaks free - if you can do that, you won't need to spend any energy maintaining weapons since the anti-creeper can do it all for you, which meant I could put almost all of my energy towards nullifiers.