Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 03, 2011, 04:01:03 PM

Title: Custom Map #143: The chamber
Post by: AutoPost on September 03, 2011, 04:01:03 PM
This topic is for discussion of map #143: The chamber (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=143)
(http://knucklecracker.com/creeperworld2/thumb.php?id=143) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=143)

Author: shad3x (http://knucklecracker.com/creeperworld2/viewmaps.php?author=shad3x)

Desc:
Starlog nr. 258621453-5: We have landed on an almost perfectly smooth planet. The crew found a crack all the way down to the core. Along the way they said that they found a weird cave, way too smooth for any natural caves. I hope that its not what i think it is... Dax my first level. hope you like it
Title: Re: Custom Map #143: The chamber
Post by: Micheal420 on September 03, 2011, 06:15:34 PM
good map but i think you should make this one without the experimentals it would make it much harder
Title: Re: Custom Map #143: The chamber
Post by: Karsten75 on September 04, 2011, 01:31:08 PM
I'm kind of wondering how I can cut another minute off my time.. :)  I guess I have to dig faster?
Title: Re: Custom Map #143: The chamber
Post by: Kithros on September 04, 2011, 01:55:34 PM
Plenty of room for improvement on my time - the trick is to dig the entire LS down instead of using microrifts/packet speed.

EDIT: Just by the way, those emitters aren't strong emitters at all, I could easily nullify those emitters with conventional weapons if it were a minimum size map (22 height) - there is waaaaaaay more than too much space.
Title: Re: Custom Map #143: The chamber
Post by: lich98 on September 04, 2011, 08:02:04 PM
Quote from: Kithros on September 04, 2011, 01:55:34 PM
Plenty of room for improvement on my time - the trick is to dig the entire LS down instead of using microrifts/packet speed.

EDIT: Just by the way, those emitters aren't strong emitters at all, I could easily nullify those emitters with conventional weapons if it were a minimum size map (22 height) - there is waaaaaaay more than too much space.

Certianly could increase emiteris to much larger
Title: Re: Custom Map #143: The chamber
Post by: billycop32 on September 06, 2011, 07:22:52 PM
way to easy.