Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 01, 2011, 02:01:02 AM

Title: Custom Map #133: ETF5: Sandy Winds
Post by: AutoPost on September 01, 2011, 02:01:02 AM
This topic is for discussion of map #133: ETF5: Sandy Winds (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=133)
(http://knucklecracker.com/creeperworld2/thumb.php?id=133) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=133)

Author: eighttailedfox (http://knucklecracker.com/creeperworld2/viewmaps.php?author=eighttailedfox)

Desc:
EightTailedFox Mission 5: Sandy Winds. Leaving the Ice Planet behind, you proceed to your next mission. Warping to a sand planet, you find living sand creeper to fight. The Faux Nexus must be destroyed.
Title: Re: Custom Map #133: ETF5: Sandy Winds
Post by: TonyP2000 on September 02, 2011, 01:33:07 PM
Uh, I had problems starting with this one.

Spoiler
The creeper exploding out of that bubble stirred up hell for me, but with a wall of shields backed up by some repulsors and blasters, I was just able to hold my ground. After that it was pretty easy.
[close]
Title: Re: Custom Map #133: ETF5: Sandy Winds
Post by: eighttailedfox on September 02, 2011, 03:56:13 PM
Quote from: TonyP2000 on September 02, 2011, 01:33:07 PM
Uh, I had problems starting with this one.

Spoiler
The creeper exploding out of that bubble stirred up hell for me, but with a wall of shields backed up by some repulsors and blasters, I was just able to hold my ground. After that it was pretty easy.
[close]


Lol. As did I when I was testing it. Overall an easier then it looks map.
Title: Re: Custom Map #133: ETF5: Sandy Winds
Post by: DethbyIT on September 02, 2011, 06:46:22 PM
Great game!
It took me forever to finish, but it was sure fun.
Thanks for putting it together.
dbit
Title: Re: Custom Map #133: ETF5: Sandy Winds
Post by: Katra on September 06, 2011, 07:25:34 PM
Fast action with shields is the key here. Then you outflank the enemy.  ;) (On my winning plays I never had creeper reach the surface.)
Title: Re: Custom Map #133: ETF5: Sandy Winds
Post by: shamia on December 22, 2011, 01:30:23 AM
Man, I'm having such a hard time with this one. Can anyone give me an idea how to place the shields? No matter what I try it does not help.
Title: Re: Custom Map #133: ETF5: Sandy Winds
Post by: DethbyIT on December 22, 2011, 08:35:08 AM
Quote from: shamia on December 22, 2011, 01:30:23 AM
Man, I'm having such a hard time with this one. Can anyone give me an idea how to place the shields? No matter what I try it does not help.
Attached is my start at 1:46
Title: Re: Custom Map #133: ETF5: Sandy Winds
Post by: shamia on December 23, 2011, 03:00:13 AM
Oh, wow! Worked like a Charm. Though I still have no idea how you got so much built in just 1+ minute. Amazing!

Thanks for the tip. I can now move on to the rest of the maps.
Title: Re: Custom Map #133: ETF5: Sandy Winds
Post by: DethbyIT on December 23, 2011, 05:31:09 AM
Quote from: shamia on December 23, 2011, 03:00:13 AM
Though I still have no idea how you got so much built in just 1+ minute. Amazing!

Energy is the key to almost every game you play (obvious statement, I know). When you start building your reactors, "slow is fast". Only start a new one when it won't put your energy in deficit. Within a few seconds the compounding effects of the previously built reactors will allow you build new ones much more quickly.

Learn the approximate times to build other structures and weapons and never build anything but reactors until the last possible second.

Most of the players at the very top of this game are glad to share knowledge with those just starting.
Good luck!
Title: Re: Custom Map #133: ETF5: Sandy Winds
Post by: teknotiss on February 09, 2012, 08:11:21 PM
i'm having issues with this one even with the spoiler!
i just get swamped and the creeper breaks through the decayable ceiling.
can i get the creeper pinned in the shaft? is that a good plan?
is the idea just to rush down?
help please!!!