Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 30, 2011, 03:01:02 AM

Title: Custom Map #122: Cubic 3
Post by: AutoPost on August 30, 2011, 03:01:02 AM
This topic is for discussion of map #122: Cubic 3 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=122)
(http://knucklecracker.com/creeperworld2/thumb.php?id=122) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=122)

Author: J (http://knucklecracker.com/creeperworld2/viewmaps.php?author=J)

Desc:
And again a new Cubic mission. This time with more fields, drones and enemy dig sites.
Title: Re: Custom Map #122: Cubic 3
Post by: cclloyd9785 on August 30, 2011, 03:49:11 AM
Nice tricks.  The trick to the dig sites is just one cell of anti creeper, which Im guessing is what the ore is for :P
Title: Re: Custom Map #122: Cubic 3
Post by: alanrc on September 01, 2011, 11:40:05 PM
Bottom Left squares did not break?  I cleared the map but could not finish?
Title: Re: Custom Map #122: Cubic 3
Post by: Kithros on September 02, 2011, 08:22:50 AM
Quote from: alanrc on September 01, 2011, 11:40:05 PM
Bottom Left squares did not break?  I cleared the map but could not finish?

If you nullify the middle gateway before it digs up all the entombed creeper then you can't reasonably win.
Title: Re: Custom Map #122: Cubic 3
Post by: J on September 02, 2011, 08:51:15 AM
You could easily open the lower-left chamber, the m-rift is safe, but you should watch out for the dig packets trying to open the middle chamber.
Title: Re: Custom Map #122: Cubic 3
Post by: TonyP2000 on September 02, 2011, 01:29:01 PM
This was an awesome map. Probably one of of my favorites. Keep up the good work J!  ;D

Cool traps, and no slog parts, it was challenging but fun.
Title: Re: Custom Map #122: Cubic 3
Post by: mpete on September 03, 2011, 01:02:21 AM
you know,you can deactivate m-rifts.
but fun map.
Title: Re: Custom Map #122: Cubic 3
Post by: Katra on September 17, 2011, 08:22:22 PM
Finally finished this. Blasting all the creeper out of the center square after the dig packets let it loose takes a while. And managing dig packets takes some careful work with shields and anti creeper.