Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 25, 2011, 10:01:02 AM

Title: Custom Map #76: Trapped
Post by: AutoPost on August 25, 2011, 10:01:02 AM
This topic is for discussion of map #76: Trapped (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=76)
(http://knucklecracker.com/creeperworld2/thumb.php?id=76) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=76)

Author: Grun (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Grun)

Desc:
Trapped bettween creeper climbing from below and dropping from above.
Title: Re: Custom Map #76: Trapped
Post by: Grun on August 26, 2011, 06:46:28 AM
First attempt at a map, hope people like. It visualy not great but is quite challanging, was going to be harder till I realised I had to set a time befor I could submit and well im not that great at CW/CW2.

Grun
Title: Re: Custom Map #76: Trapped
Post by: Grauniad on August 26, 2011, 08:34:35 AM
Quote from: Grun on August 26, 2011, 06:46:28 AM
First attempt at a map, hope people like. It visualy not great but is quite challanging, was going to be harder till I realised I had to set a time befor I could submit and well im not that great at CW/CW2.

Grun

Yep, we learned in CW1 that requiring a score is the only way to avoid frustration-filled maps that can't be beaten at all. You could always hook up with a top-notch CW2 player and ask them to submit a score.
Title: Re: Custom Map #76: Trapped
Post by: Grun on August 26, 2011, 11:08:47 AM
ahh never thought of it that way, good idea. Might do that after a few tweaks etc. Then again looking at times submited so far im not doing too bad at my own map :P

Grun

ps. feedback appreciated as map making/level design somthing I always strugle with.
Title: Re: Custom Map #76: Trapped
Post by: DethbyIT on August 26, 2011, 02:18:25 PM
Quote from: Grun on August 26, 2011, 11:08:47 AM

ps. feedback appreciated as map making/level design somthing I always strugle with.

Grun,
First of all, thank you for making the map. I always appreciate the work you guys do so that the rest of us can have some fun.

I liked the way your map started - with decisions having to be made about the order of construction - and consequences (failure) if you don't time it right.

After taking out the bottom chamber, it is pretty well a race to make it all  the way to the top and finish things up.
I'll be watching for your future maps.
dbit
Title: Re: Custom Map #76: Trapped
Post by: garry131 on November 06, 2011, 12:26:22 AM
Great map!

My first attempt was disastrous. But I got it on my second try.

It was nice and hard.
I couldn't seem to get enough blasters, or tech, or anti-c, to turn the tide of the game,
and every so often a new element kicked in threatening to undo all of humanity.

So I loved it!