Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Topic started by: lich98 on August 24, 2011, 08:23:57 PM

Title: Comunity Map #2
Post by: lich98 on August 24, 2011, 08:23:57 PM
Here is a comunity map. The theme is water atteched is the map
Title: Re: Comunity Map #2
Post by: lich98 on August 24, 2011, 08:24:23 PM
here are the tiles
Title: Re: Comunity Map #2
Post by: thepenguin on August 24, 2011, 08:24:53 PM
um, community map 1 isn't done yet ;)


and, BTW, community has 2 "M"s  8)

and its attatched, not atteched
Title: Re: Comunity Map #2
Post by: Kithros on August 24, 2011, 11:13:23 PM
Quote from: thepenguin on August 24, 2011, 08:24:53 PM
um, community map 1 isn't done yet ;)


and, BTW, community has 2 "M"s  8)

and its attatched, not atteched
It's actually attached, not attatched.
Title: Re: Comunity Map #2
Post by: thepenguin on August 25, 2011, 08:45:27 AM
Quote from: Kithros on August 24, 2011, 11:13:23 PM
Quote from: thepenguin on August 24, 2011, 08:24:53 PM
um, community map 1 isn't done yet ;)


and, BTW, community has 2 "M"s  8)

and its attatched, not atteched
It's actually attached, not attatched.

now he's messing up my spelling, grr
Title: Re: Comunity Map #2
Post by: lich98 on August 25, 2011, 07:00:45 PM
I could care less about spelling. why can't there be 2 going at the same time?
Title: Re: Comunity Map #2
Post by: Michionlion on August 25, 2011, 07:44:57 PM
mostly because the community map has been 'started' by thepenguin since cw1...
Title: Re: Comunity Map #2
Post by: lich98 on August 25, 2011, 07:50:24 PM
if it means anything i started with his starter map
Title: Re: Comunity Map #2
Post by: thepenguin on August 26, 2011, 07:43:01 AM
Quote from: Michionlion on August 25, 2011, 07:44:57 PM
mostly because the community map has been 'started' by thepenguin since cw1...

Quote from: lich98 on August 25, 2011, 07:50:24 PM
if it means anything i started with his starter map

tradition.
Title: Re: Comunity Map #2
Post by: Fisherck on August 26, 2011, 08:48:35 AM
Quote from: thepenguin on August 26, 2011, 07:43:01 AM
Quote from: Michionlion on August 25, 2011, 07:44:57 PM
mostly because the community map has been 'started' by thepenguin since cw1...

Quote from: lich98 on August 25, 2011, 07:50:24 PM
if it means anything i started with his starter map

tradition.

Ahh, who cares. Sometimes, community maps can take a long time to finish. others may die out. The map theme is pretty much the opposite of the last one. ;)

And anyways, these are "community" maps. Not thepenguin must start the topic maps. If anyone can help, I don't see why anyone can't start it. :)
Title: Re: Comunity Map #2
Post by: lich98 on August 27, 2011, 09:19:11 AM
esactly (no comment on spelling please) i've attched the editor file again will someone improve it?
Title: Re: Comunity Map #2
Post by: lich98 on September 17, 2011, 01:59:20 PM
anybody chaged it?
Title: Re: Comunity Map #2
Post by: theherkman on September 18, 2011, 05:00:06 PM
I think it might be cool to feature 'frozen' creeper as a layer of 'ice' and under the ice could be a large amount of regular creeper under pressure.
Title: Re: Comunity Map #2
Post by: Ebon Heart on September 19, 2011, 07:11:00 AM
If you do that, there's no way for the regular creeper to flow out.
Title: Re: Comunity Map #2
Post by: J on September 19, 2011, 11:24:45 AM
Quote from: lich98 on September 17, 2011, 01:59:20 PM
anybody chaged it?
I think this isn't the best starter map. I would suggest this starting map:
Title: Re: Comunity Map #2
Post by: theherkman on September 19, 2011, 03:36:57 PM
Quote from: Ebon Heart on September 19, 2011, 07:11:00 AM
If you do that, there's no way for the regular creeper to flow out.

Exactly.  :)  Not for all the creeper on the entire map, but at least some part.  I think it would be a nice surprise.  =D
Title: Re: Comunity Map #2
Post by: cclloyd9785 on September 22, 2011, 10:06:30 PM
I set it so that the creeper tries to "trap" the Liberation ship from rifting out by surrounding it.

I can't seem to keep the creeper in the fields though.  It leaks in a few places, so if someone could patch that up.

Also being bored I added some treasure, worth little energy/points, but that can be deleted.
Title: Re: Comunity Map #2
Post by: Colin on September 23, 2011, 02:02:12 AM
Hey, I thought I would get in on Community map #2!

I fixed the 'leaks' but I noticed they were level 3, I
did not know if that was intentional but I'll go with it.

I added a "creeper pit" which teleports some creeper
up into the corner to annoy you.  ;)
Title: Re: Comunity Map #2
Post by: Colin on September 26, 2011, 07:44:41 PM
Has anyone modified the map yet? Because
I was thinking about adding a few more
things, but I don't think editing the map 2x
in a row is allowed, is it?
Title: Re: Comunity Map #2
Post by: lich98 on September 26, 2011, 09:23:32 PM
well its not suposed to be but i don't mid was think about it but go a head i'll do my idea after, i won't have time soon. plus not really sure is i want to add it or not so go right ahead.
Title: Re: Comunity Map #2
Post by: Colin on September 27, 2011, 01:06:24 AM
Quote from: lich98 on September 26, 2011, 09:23:32 PM
well its not suposed to be but i don't mid was think about it but go a head i'll do my idea after, i won't have time soon. plus not really sure is i want to add it or not so go right ahead.

Well if its not supposed to be, I'll wait.  :)

I've been working on a couple of other maps anyway.

xD