Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 24, 2011, 06:01:02 AM

Title: Custom Map #63: Assault 2
Post by: AutoPost on August 24, 2011, 06:01:02 AM
This topic is for discussion of map #63: Assault 2 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=63)
(http://knucklecracker.com/creeperworld2/thumb.php?id=63) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=63)

Author: J (http://knucklecracker.com/creeperworld2/viewmaps.php?author=J)

Desc:
And again you have to fight against the creeper weapons.
Title: Re: Custom Map #63: Assault 2
Post by: Fisherck on August 24, 2011, 09:01:18 AM
Fun map! The first time around, I did not notice that the drones were 1 health. :P I was very impressed with the fields in this map. Similar to the ingame bonus which name eludes me... ;)
Title: Re: Custom Map #63: Assault 2
Post by: Sqaz on August 24, 2011, 10:16:30 AM
Nice fields, a shame though you get all that time to prepare and can just attack the top emitter so you don't have to face the fields. Some decayable terrain would've been nice.
Fun map nonetheless, I enjoyed playing it.
Title: Re: Custom Map #63: Assault 2
Post by: TonyP2000 on August 24, 2011, 07:30:52 PM
All the fun of the map this is based on is that you have to act fast before the creeper surrounds you. This one you have all the time in the world.
Still fun though, I messed up since I didn't leave a couple of blasters behind to hold the creeper back so I can let packets travel and supply my other blasters.
Title: Re: Custom Map #63: Assault 2
Post by: Katra on September 04, 2011, 04:49:56 PM
Classic military strategy: take out the enemy's supply lines.  ;D (Actually that was pretty much the winning strategy in the original...)
Title: Re: Custom Map #63: Assault 2
Post by: garry131 on November 06, 2011, 12:00:57 AM
Hey, it was fun.

Lots of cool use of fields.

Way surpassing my current creeper shaping abilities.

I look forward to whatever J has in store for us next!

I realize that the player has unlimited time to prepare,

so I imagine that element could be altered in a future level, to raise the difficulty, and keep us on our toes.