Knuckle Cracker

Creeper World => Suggestions => Topic started by: kevindude6 on February 22, 2010, 05:58:37 PM

Title: mobile devices?
Post by: kevindude6 on February 22, 2010, 05:58:37 PM
Im new here, obivously, but i'm a fan of this game. i'm trying to learn how to code android, and thinking of some app i can make. i was thinking creeper world could expand to mobile devices like the droid. that would be really cool. I've noticed other popular flash games expanding to. also, i could try to code it, but i probably wont do well. i could probably figure most of it out, but some of it i have no idea.

Thanks, i just wanted to know if it was expanding to other systems.
Title: Re: mobile devices?
Post by: TheLEGID on February 22, 2010, 06:07:09 PM
I think that if it will be on mobiles that it will be on touch-display mobiles ... but I now think that on nomal phone with buttons it could be too ... i have in my head how it could be with buttons and screen position but ... :)

BTW great idea !!! if it will be on phones i´ll buy it for phone too ;-)
Title: Re: mobile devices?
Post by: kevindude6 on February 22, 2010, 06:15:18 PM
ya, i meant to say touch screen phones/devices. android phones, ipod touch, iphone.
Title: Re: mobile devices?
Post by: kevindude6 on February 23, 2010, 09:02:07 PM
so... any confirmation? im probably still gonna try to make it for practice and just ask for help on certain parts lol
Title: Re: mobile devices?
Post by: The smoking revolver on February 24, 2010, 05:19:36 PM
Idk...Its probably possible,but dont put your hopes up that ill be a top ranked app
Title: Re: mobile devices?
Post by: kevindude6 on February 25, 2010, 04:38:33 PM
ye, but it will probably be pretty high, considering how many people love this. if they could get a version of this on their phones for maybe 3 dollars or so, they probably would.
Title: Re: mobile devices?
Post by: UpperKEES on February 25, 2010, 04:54:53 PM
A lot of phones (like the iPhone) don't even support flash. Besides this the map won't probably fit on the display and the structures will be to small to work with. The application will also be too heavy for mobile processors.

Nevertheless I would love to have it on my phone.... ;)
Title: Re: mobile devices?
Post by: kevindude6 on February 26, 2010, 03:11:02 PM
not quite sure how to quote... :D anyways 1. doesnt support flash. I know that, which is why i was saying i would try to rewrite it. 2. map wont fit. We can have a zoomed in view for structure management and a zoomed out view for over-viewing and assessing the map. somehow lol. 3. proccessing. knowing these devices, the only bad part would be the creeper, and if that was written efficently, it wouldnt be very taxing. the speed packets could also be bad, but the fact that everything is simple shapes would make it much better. i think it would wwork pretty well
Title: Re: mobile devices?
Post by: UpperKEES on February 26, 2010, 04:24:35 PM
Hmmm, I have a Nokia 5800 (with 640 by 360 touch screen) running on Symbian OS (with flash support).

(http://www.unwiredview.com/wp-content/uploads/2009/02/nokia-5800-nam.jpg)

I suggest you start with development for that platform! ;D
Title: Re: mobile devices?
Post by: Kamron3 on February 26, 2010, 07:00:02 PM
Android > iPhone > Nokia Phones
Title: Re: mobile devices?
Post by: kevindude6 on February 26, 2010, 07:28:41 PM
if it has flash support, it can run creeper world. probably. also, i cant code iphone: i dont have a mac
Title: Re: mobile devices?
Post by: JACKL on November 06, 2010, 03:31:24 PM
Try L.A.S.W for iphone, its a pretty in depth game for the iphone and computer, and there are really no diffrences, minus the lack of shotcuts. I think that if virgil did the same thing with creeper world as they did, people would but in for 3-5 dollers.
Title: Re: mobile devices?
Post by: Ebon Heart on February 13, 2011, 01:20:23 AM
I wouldn't be so sure about mobile devices not being able to handle it..... I mean, my ipod touch is faster than this piece of crap I call a computer.
Title: Re: mobile devices?
Post by: Echo51 on February 13, 2011, 01:30:24 AM
So you have like a Pentium 3 600mhz computer, eh?
Title: Re: mobile devices?
Post by: JavierBartow on March 07, 2011, 08:35:32 AM
You probably need to optimize your operating system !
Title: Re: mobile devices?
Post by: Karsten75 on March 07, 2011, 10:24:36 AM
Quote from: UpperKEES on February 26, 2010, 04:24:35 PM
Hmmm, I have a Nokia 5800 (with 640 by 360 touch screen) running on Symbian OS (with flash support).


OMG, in hindsight, how fortunate for Virgil he didn't, since Symbian is destined for the trash-can of failed innovations. :)
Title: Re: mobile devices?
Post by: Destroyer333 on April 05, 2011, 04:14:00 PM
I would believe that the app would work on the Ipad rather well.
Title: Re: mobile devices?
Post by: UpperKEES on April 06, 2011, 02:18:56 PM
Quote from: Karsten75 on March 07, 2011, 10:24:36 AM
Quote from: UpperKEES on February 26, 2010, 04:24:35 PM
Hmmm, I have a Nokia 5800 (with 640 by 360 touch screen) running on Symbian OS (with flash support).

OMG, in hindsight, how fortunate for Virgil he didn't, since Symbian is destined for the trash-can of failed innovations. :)

Not sure if Symbian failed after years of market domination, but their share will definitely get surpassed by Android over the next years (although a lead for Symbian is still predicted up to 2014), see here (http://www.gsmdome.com/symbian/android-to-surpass-apple-ios-and-symbian-in-2011-according-to-idc_19942). The funny thing is that iOS (by Apple) will never have had a leading position at all, while it maybe had most influence on the innovations.

I think it's a good thing that Virgil never developed CW for any mobile OS, because I can't see myself playing conveniently on those tiny screens....

By the way, are you starting to bump threads as well now? :o
Title: Re: mobile devices?
Post by: Echo51 on April 06, 2011, 03:35:18 PM
The ipad would be a possible platform, but the actual userbase for that would be too small unless it's a quick and dirty port ;)

(ipad.. still a pretty fun thing to mess around with!)
Title: Re: mobile devices?
Post by: Omegatron on April 07, 2011, 12:08:36 PM
Quote from: Echo51 on April 06, 2011, 03:35:18 PM
The ipad would be a possible platform, but the actual userbase for that would be too small unless it's a quick and dirty port ;)

(ipad.. still a pretty fun thing to mess around with!)
There are other tablets running android that might be good platforms too.
Title: Re: mobile devices?
Post by: Echo51 on April 07, 2011, 12:26:12 PM
Good platforms, probably with some slight GUI changes... but probably not practical to convert it to sadly :/
Title: Re: mobile devices?
Post by: Jeff on June 10, 2011, 04:21:09 PM
they should have creeper world for iphone
Title: Re: mobile devices?
Post by: Ebon Heart on June 10, 2011, 04:25:58 PM
the problem is, I-phones don't support flash, to my knowledge, and even if they did, it would be such a small screen... your collectors would be all outta whack and everything. It'd just be a pain.