Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 16, 2011, 04:21:09 PM

Title: Custom Map #16: Multitask
Post by: AutoPost on August 16, 2011, 04:21:09 PM
This topic is for discussion of map #16: Multitask (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=16)
(http://knucklecracker.com/creeperworld2/thumb.php?id=16) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=16)

Author: Sqaz (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Sqaz)

Desc:
Four maps, One commander… Now you've proven your worth in liberating planets, Admiral Abraxis thought you could handle the overseeing of the cleaning of 4 of them. Multitask and win, or Monotask and lose.
Title: Re: Custom Map #16: Multitask
Post by: xing on August 20, 2011, 10:03:23 AM
quite a interesting map
Makes you thing fast and hard for the first few seconds .. then you can work out what squares can be 'neutralised' so you can attack each one
Title: Re: Custom Map #16: Multitask
Post by: Fisherck on August 20, 2011, 05:57:16 PM
 #1 by 2 seconds! ;D Great map. I couldn't have given the map a better name. ;)
Title: Re: Custom Map #16: Multitask
Post by: Lord_Farin on August 26, 2011, 03:53:35 AM
Very interesting and fun to play. It really forces you to multitask - although I think the fields in the top right should rotate faster to make the easy nullify with shields impossible.
Title: Re: Custom Map #16: Multitask
Post by: Nate Dog on February 11, 2012, 04:50:22 PM
I was just going back through my uncompleted maps and thought I'd give this another try. I certainly did better this time since I finished, but I was never good at these multitask maps :P
Title: Re: Custom Map #16: Multitask
Post by: pocketdare on January 17, 2013, 10:49:25 PM
Nicely designed little map. Took me a few starts to figure out how which squares to advance while holding others. Also forces a bit of resource sharing among maps.