Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 16, 2011, 04:19:37 PM

Title: Custom Map #3: Transporter
Post by: AutoPost on August 16, 2011, 04:19:37 PM
This topic is for discussion of map #3: Transporter (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=3)
(http://knucklecracker.com/creeperworld2/thumb.php?id=3) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=3)

Author: virgilw (http://knucklecracker.com/creeperworld2/viewmaps.php?author=virgilw)

Desc:
Conserve your anti-creeper.... you'll need it!
Title: Re: Custom Map #3: Transporter
Post by: Ebon Heart on August 16, 2011, 06:22:19 PM
I got so close with this one! There was about 50 creeper in that box when I ran out o anti creeper.
Title: Re: Custom Map #3: Transporter
Post by: knucracker on August 16, 2011, 08:28:20 PM
When I play this one I conserve the AC until the map is nearly over (defeated drones).  After that I carefully use shields and repulsors to guide the AC straight to the teleportation box.  I will even go so far as to stage the creeper in a compressed state just to the right of the teleportation area.  I do this by pipe-lining repulsors.  When everything is ready, I'll inject the AC into the box and watch some AC on C domination.
Title: Re: Custom Map #3: Transporter
Post by: Ebon Heart on August 16, 2011, 08:34:41 PM
I'll have to give it another go some time... I let he AC out way too early.
Title: Re: Custom Map #3: Transporter
Post by: Fisherck on August 16, 2011, 09:33:31 PM
Spoiler
I brought it over as fast as I could. But while building my blasters to take on all the drones, I let the anti-creeper be moved by the fields that move the anti-creeper to the top enclosed chamber. Once I have the drones under control I release the creeper and let it run through. :)
[close]
Title: Re: Custom Map #3: Transporter
Post by: Kithros on August 17, 2011, 10:06:30 AM
I pretty much just sent it all the way straight through, and killed off the gateway and emitter at the same time as transporting all the creeper. The drones killed a bunch of my blasters, but I still nullified the emitter and gateway before the anti-creeper was done moving so it didn't really matter.
Title: Re: Custom Map #3: Transporter
Post by: JmfR on May 09, 2012, 06:22:08 PM
I went to the end of the map lists and found this little gem nice use of the fields I enjoyed this map very much
Title: Re: Custom Map #3: Transporter
Post by: jctreese on November 10, 2012, 12:39:42 PM
How do you open thet bottom chamber of creeper
Title: Re: Custom Map #3: Transporter
Post by: J on November 10, 2012, 05:38:23 PM
Quote from: jctreese on November 10, 2012, 12:39:42 PM
How do you open thet bottom chamber of creeper
You can't. You must push all AC to the lower-left 3x3 square. From there it will be moved to the bottom chamber.
Title: Re: Custom Map #3: Transporter
Post by: GoofBall on October 10, 2013, 02:29:18 PM
i tried 4 times and just dont get it