Knuckle Cracker

Creeper World 2 => Suggestions => Topic started by: cclloyd9785 on August 12, 2011, 11:24:27 PM

Title: Repulsors
Post by: cclloyd9785 on August 12, 2011, 11:24:27 PM
I know that in the earlier stages of CW2, repulsors could go through land, which actually makes sense.

What doesn't is that gravity is blocked now by normal terrain.  Think about it.

You pour water on the ground, its absorbed and doesnt go through.
You throw something at the ground, it stops dead.
You put strong magnets under the ground, the magnets will still work.

Forces like gravity do work through land, so why not make it go through land again?


Smaller suggestion, but I also think that the weapon fire rate upgrade should increase their gravity strength.
Title: Re: Repulsors
Post by: Kithros on August 12, 2011, 11:32:26 PM
Without knowing how repulsors actually work there would be no logical conclusion whether or not they should go through the ground. Repulsors are obviously not directly working off of gravity (since it doesn't pull creeper towards it.. and it doesn't have a mass 20x the mass of a normal planet..). Which leads me to the question.. why should it go through the ground?
Title: Re: Repulsors
Post by: cclloyd9785 on August 13, 2011, 03:30:41 AM
If it pushes a gravity field, which it does, thats how it works, and thus should go through the ground.  And gravity can work 2 ways, so its just pushing instead of pulling.
Title: Re: Repulsors
Post by: pixlepix on August 13, 2011, 07:15:56 AM
No, it cant work 2 ways. Gravity is the force that pulls everything together. So, it shoots a beam that manipulates gravity. The beam cannot go through land.
Title: Re: Repulsors
Post by: Fisherck on August 13, 2011, 03:39:13 PM
Quote from: cclloyd9785 on August 12, 2011, 11:24:27 PM
I know that in the earlier stages of CW2, repulsors could go through land, which actually makes sense.

First of all, that is not true. In the very beginning repulser's beams could go through the diagonals in terrain. Repulsers could never go through the terrain.

And even if this were not the case, changing what you want would hugely affect gameplay, and I believe it is much to late to make a change of that magnitude.
Title: Re: Repulsors
Post by: thepenguin on August 13, 2011, 04:06:27 PM
Quote from: Fisherck on August 13, 2011, 03:39:13 PM
Quote from: cclloyd9785 on August 12, 2011, 11:24:27 PM
I know that in the earlier stages of CW2, repulsors could go through land, which actually makes sense.

First of all, that is not true. In the very beginning repulser's beams could go through the diagonals in terrain. Repulsers could never go through the terrain.

And even if this were not the case, changing what you want would hugely affect gameplay, and I believe it is much to late to make a change of that magnitude.

remember the makers, and packet switching for CW1
Title: Re: Repulsors
Post by: UpperKEES on August 14, 2011, 05:40:19 AM
Creeper can't pass through diagonals, so it makes perfectly sense that repulsor beams can't either. Apart from that I think it would make the game too easy.