Knuckle Cracker

Creeper World 2 => Gameplay Discussion => Topic started by: cclloyd9785 on August 11, 2011, 04:52:47 PM

Title: Over creeper limit
Post by: cclloyd9785 on August 11, 2011, 04:52:47 PM
It might be me thinking wrong but on Day 18, theres an emitter with 500k strength.  Doesn't that mean that it won't go over 500k creeper in the pool?  It goes far over 1M if you let it sit...
Title: Re: Over creeper limit
Post by: UpperKEES on August 11, 2011, 05:11:02 PM
See here (http://knucklecracker.com/forums/index.php?topic=7590.0). That's only 7 topics further down in this board....
Title: Re: Over creeper limit
Post by: cclloyd9785 on August 12, 2011, 06:47:06 PM
I read that earlier.  Is there a way to see the max density?
Title: Re: Over creeper limit
Post by: mpete on August 12, 2011, 07:28:10 PM
in that thread

Quote from: virgilw on August 07, 2011, 04:27:07 PM
Quote from: florrat on August 07, 2011, 01:57:08 PM
And I guess that for all code map missions "Density" = "Max Density"?

Correct.
Title: Re: Over creeper limit
Post by: cclloyd9785 on August 12, 2011, 10:47:43 PM
But it doesn't say density on it.  It just says strength.
Title: Re: Over creeper limit
Post by: thepenguin on August 13, 2011, 08:42:33 AM
Quote from: cclloyd9785 on August 12, 2011, 10:47:43 PM
But it doesn't say density on it.  It just says strength.

strength=density
Title: Re: Over creeper limit
Post by: cclloyd9785 on August 13, 2011, 02:05:52 PM
So if strength = density = max density, then explain why it keeps going over the strength then?
Title: Re: Over creeper limit
Post by: Grauniad on August 13, 2011, 02:07:30 PM
Tell me what map you are talking about, and I'll open it up in the map editor and see what the values are.  Soon anyone should be able to do that when the editor becomes available.
Title: Re: Over creeper limit
Post by: mpete on August 13, 2011, 02:26:12 PM
the gravity compresses the creeper?
the max only checks the emitters cell.
Title: Re: Over creeper limit
Post by: Lord_Farin on August 13, 2011, 02:36:52 PM
Quote from: virgilw on August 07, 2011, 04:27:07 PM
Quote from: florrat on August 07, 2011, 01:57:08 PM
And I guess that for all code map missions "Density" = "Max Density"?

Correct.
This means that for Day 18, different settings may have been applied. The fact that only the emitter's cell is checked means that the maximum density in any connected space usually is effectively the sum of the maximum densities of the present emitters in that chamber
Title: Re: Over creeper limit
Post by: Kithros on August 13, 2011, 02:57:13 PM
Quote from: Lord_Farin on August 13, 2011, 02:36:52 PM
Quote from: virgilw on August 07, 2011, 04:27:07 PM
Quote from: florrat on August 07, 2011, 01:57:08 PM
And I guess that for all code map missions "Density" = "Max Density"?

Correct.
This means that for Day 18, different settings may have been applied. The fact that only the emitter's cell is checked means that the maximum density in any connected space usually is effectively the sum of the maximum densities of the present emitters in that chamber

That's not really accurate - if it were in 0G with no fields interfering, then the maximum density anywhere in the connected chamber will be at most equal to the maximum density of the higher one (not necessarily equal - there are some instances where this may not be true depending on how far away the emitters are and how high the maximum density is relative to the intensity of the emitter and such, since the weaker emitter may actually be reducing the density around it which will eventually effect the creeper around the other emitter if it is close enough). When you account for fields and gravity, then it's easily possible for any desnity to be achieved as long as creeper is being generated depending on the strength of the fields and direction etc.