Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 08, 2011, 01:04:04 PM

Title: Custom Map: Expert kolo
Post by: AutoPost on August 08, 2011, 01:04:04 PM
This topic is for discussion of map: Expert kolo (http://knucklecracker.com/creeperworld/mapcomments.php?id=4447)
(http://knucklecracker.com/creeperworld/thumb.php?id=4447) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4447)

Author: llljjj (http://knucklecracker.com/creeperworld/viewmaps.php?author=llljjj)

Desc:
Easy-to survive, hard to spread!
Title: Re: Custom Map: Expert kolo
Post by: snowmaker (JM) on August 08, 2011, 01:14:03 PM
I was messing around so faster times should come  ;)
Title: Re: Custom Map: Expert kolo
Post by: Victor on August 08, 2011, 01:19:30 PM
I saw a little bug in the map, and exploited it. ;D
Title: Re: Custom Map: Expert kolo
Post by: llljjj on August 09, 2011, 09:02:57 AM
Oh, stupid mistake. Sorry :(
Title: Re: Custom Map: Expert kolo
Post by: Kage on August 09, 2011, 09:57:01 AM
Difficult, that's about all it is. Otherwise I thought it was boring and plain and lacked any form of originality and it wasn't really fun.
Title: Re: Custom Map: Expert kolo
Post by: CatoSterling on August 09, 2011, 12:27:10 PM
Ignoring the exploit, the most interesting part was finding the optimal size of area to survive the initial rush of creeper (collector/reactor area vs perimeter-to-defend).  This took me 3 tries.  The mid-game was a relatively uninteresting blaster-advance with the usual issues of reactors, speed, storage.  It got interesting again as I approached the super-emitter (had to tighten the collector grid to fit more blasters; tried using mortars to help with firepower).  At the very end, I had to resort to sacrificial eroding blasters to get the final 2 totems connected long enough to evacuate Odin City.

Thanks for the map.