Knuckle Cracker

Creeper World 2 => Gameplay Discussion => Topic started by: Measure on July 28, 2011, 01:32:52 PM

Title: Anti-creeper fairly useless?
Post by: Measure on July 28, 2011, 01:32:52 PM
I think I could finish any level in the game without touching anti creeper. Any point to it?
Title: Re: Anti-creeper fairly useless?
Post by: Measure on July 28, 2011, 02:18:58 PM
What the game really needs is a way to convert bad-creeper emitters into good creeper emitters of equal size. Even if it costs you energy to run, could really make for some interesting maps.
Title: Re: Anti-creeper fairly useless?
Post by: Echo51 on July 28, 2011, 04:15:29 PM
You're a overbuilder right? in some offensives you NEED it, along with for titan emitters. Also, you did complete all the bonus missions too?
Title: Re: Anti-creeper fairly useless?
Post by: Measure on July 28, 2011, 04:31:30 PM
I might be an overbuilder, but I feel my builds are getting leaner. The only bonus mission I think the creeper is needed on is "Barbarian hordes" and even then it runs out pretty quickly.

In mission 20 I use it because of the conversion bombs, you actually get a decent amount, but other than that, it seems messing with anti-creeper slows me down more than it adds value.
Title: Re: Anti-creeper fairly useless?
Post by: UpperKEES on July 28, 2011, 04:43:18 PM
Quote from: Measure on July 28, 2011, 04:31:30 PM
it seems messing with anti-creeper slows me down more than it adds value.

You're wrong. I have used 1-2 makers on almost every story map which allowed me to finish much faster. Don't forget they don't need energy once built. For more advantages see here (http://knucklecracker.com/forums/index.php?topic=6912.msg41850#msg41850) (and bear in mind that the vacuming & bursting functionality has been added with the latest patch).
Title: Re: Anti-creeper fairly useless?
Post by: Kithros on July 28, 2011, 05:53:53 PM
I would say the most important feature of the maker is that it ensures that your blasters fire at more dense creeper, instead of constantly targetting the 100 density creeper that's closest to it (particularly with low/no gravity, fields or uphill battles - though on uphill battles you would need to use a repulsor along with the maker making it significantly less useful). That said, on maps with high densities they aren't particularly useful except to help with nullifying emitters using bursting (which can be quite important on maps with limited build space and titans still)

EDIT: Oh, and if you're talking about the story maps and such - none of those are hard at all if you know what you're doing, I would say the only buildings that would be *required* in  all of the story mode would be reactors, blasters, beacons, nullifiers, tech domes (required for day 20 for increased beacon range, or upgrades to be able to kill the nexus before it spawns as well as the end of day 17 for fire rate etc. upgrades - I don't think that would be possible to do without tech domes), and dark beams for day 20. I'm fairly certain this would work for the bonus missions as well. That would exclude launchers, makers, phantom coils, repulsors, microrifts, shields, conversion bombs, and dark mirrors - and I hope we can agree that these are not all useless units..
Title: Re: Anti-creeper fairly useless?
Post by: Ebon Heart on July 28, 2011, 06:14:23 PM
Quote from: Kithros on July 28, 2011, 05:53:53 PM
I would say the most important feature of the maker is that it ensures that your blasters fire at more dense creeper, instead of constantly targetting the 100 density creeper that's closest to it (particularly with low/no gravity, fields or uphill battles - though on uphill battles you would need to use a repulsor along with the maker making it significantly less useful). That said, on maps with high densities they aren't particularly useful except to help with nullifying emitters using bursting (which can be quite important on maps with limited build space and titans still)

EDIT: Oh, and if you're talking about the story maps and such - none of those are hard at all if you know what you're doing, I would say the only buildings that would be *required* in  all of the story mode would be reactors, blasters, beacons, nullifiers, tech domes (required for day 20 for increased beacon range, or upgrades to be able to kill the nexus before it spawns as well as the end of day 17 for fire rate etc. upgrades - I don't think that would be possible to do without tech domes), and dark beams for day 20. I'm fairly certain this would work for the bonus missions as well. That would exclude launchers, makers, phantom coils, repulsors, microrifts, shields, conversion bombs, and dark mirrors - and I hope we can agree that these are not all useless units..
I'd like to see you beat day 20 without any dark mirrors or C bombs... And days 19 and bonus day 9 without launchers, shields, M rifts, phantom coils, makers, or repulsors. For that matter, day 14 without phantom coils, and day 9 without M rifts would be a pain!
Title: Re: Anti-creeper fairly useless?
Post by: Kithros on July 28, 2011, 06:26:40 PM
Oh I'm sure they would be a pain - but I have little doubt it would be  possible still.
Title: Re: Anti-creeper fairly useless?
Post by: Ebon Heart on July 28, 2011, 06:37:37 PM
Quote from: Kithros on July 28, 2011, 06:26:40 PM
Oh I'm sure they would be a pain - but I have little doubt it would be  possible still.
I wanna see a video of bonus 9 with these restrictions, and I'll believe you. :P (knows kithros can do it, but wants to see) lol.
Title: Re: Anti-creeper fairly useless?
Post by: Mare on July 28, 2011, 07:00:13 PM
Quote from: Ebon Heart on July 28, 2011, 06:37:37 PM
Quote from: Kithros on July 28, 2011, 06:26:40 PM
Oh I'm sure they would be a pain - but I have little doubt it would be  possible still.
I wanna see a video of bonus 9 with these restrictions, and I'll believe you. :P (knows kithros can do it, but wants to see) lol.
I will do bonus day 9 for you. I will post the video as soon as I can.
Title: Re: Anti-creeper fairly useless?
Post by: Ebon Heart on July 28, 2011, 07:11:20 PM
Quote from: Mare on July 28, 2011, 07:00:13 PM
Quote from: Ebon Heart on July 28, 2011, 06:37:37 PM
Quote from: Kithros on July 28, 2011, 06:26:40 PM
Oh I'm sure they would be a pain - but I have little doubt it would be  possible still.
I wanna see a video of bonus 9 with these restrictions, and I'll believe you. :P (knows kithros can do it, but wants to see) lol.
I will do bonus day 9 for you. I will post the video as soon as I can.
Without any launchers, shields, micro rifts, phantom coils, repulsors, Makers, launchers or shields lol, I can't stress that enough for bonus day 9...
Title: Re: Anti-creeper fairly useless?
Post by: Kithros on July 28, 2011, 07:33:18 PM
It's not really very hard - it's a lot less exciting than you might think. The choke points make it very easy to hold the creeper off - it's more a test of patience than anything. With full upgrades and spending all your energy on blasters it takes about 8 minutes or so (longer than it takes for me  to finish the entire map playing normally) just to kill the 9G creeper.
Title: Re: Anti-creeper fairly useless?
Post by: Mare on July 28, 2011, 11:56:53 PM
Quote from: Ebon Heart on July 28, 2011, 07:11:20 PM
Quote from: Mare on July 28, 2011, 07:00:13 PM
Quote from: Ebon Heart on July 28, 2011, 06:37:37 PM
Quote from: Kithros on July 28, 2011, 06:26:40 PM
Oh I'm sure they would be a pain - but I have little doubt it would be  possible still.
I wanna see a video of bonus 9 with these restrictions, and I'll believe you. :P (knows kithros can do it, but wants to see) lol.
I will do bonus day 9 for you. I will post the video as soon as I can.
Without any launchers, shields, micro rifts, phantom coils, repulsors, Makers, launchers or shields lol, I can't stress that enough for bonus day 9...
Ebon, You underestimate me. LOOK!!!

http://www.youtube.com/watch?v=isKGqyuIypU

Its not as fast as Kithros (My computer is really weak at processing), but I did it. Kithros was telling the truth, its all a matter of patience, not skill.
It took me an hour of gameplay, recording, and speeding up.
All I need now is a "thank you."
Title: Re: Anti-creeper fairly useless?
Post by: Ebon Heart on July 29, 2011, 12:41:06 AM
Quote from: Mare on July 28, 2011, 11:56:53 PM
Quote from: Ebon Heart on July 28, 2011, 07:11:20 PM
Quote from: Mare on July 28, 2011, 07:00:13 PM
Quote from: Ebon Heart on July 28, 2011, 06:37:37 PM
Quote from: Kithros on July 28, 2011, 06:26:40 PM
Oh I'm sure they would be a pain - but I have little doubt it would be  possible still.
I wanna see a video of bonus 9 with these restrictions, and I'll believe you. :P (knows kithros can do it, but wants to see) lol.
I will do bonus day 9 for you. I will post the video as soon as I can.
Without any launchers, shields, micro rifts, phantom coils, repulsors, Makers, launchers or shields lol, I can't stress that enough for bonus day 9...
Ebon, You underestimate me. LOOK!!!

http://www.youtube.com/watch?v=isKGqyuIypU

Its not as fast as Kithros (My computer is really weak at processing), but I did it. Kithros was telling the truth, its all a matter of patience, not skill.
It took me an hour of gameplay, recording, and speeding up.
All I need now is a "thank you."
Not bad, not bad at all... I may have to try that. :P also, wait till custom maps come out, there will be bigger challenges. I'm tempted to see if you can best a quick save of cubic with twice as much creeeper in that square. :P lol. (i wouldn't really.) I'll try to make a video... If I can figure it out. Any tips for video editing? I suck at it.
Title: Re: Anti-creeper fairly useless?
Post by: Mare on July 29, 2011, 01:00:59 AM
I use windows movie maker. There are instructions to it when you install it to your computer. Some PC already have it installed.
Just open it up, go to file, then choose import into collections. Then you choose from your own computer's memory of which video you wish to edit.
WMM lets you edit it once you import it. Speed up, slow down, and a bunch of other options.

Edit: BTW You're mean, making a custom map of cubic with two times more creeper!!!
Title: Re: Anti-creeper fairly useless?
Post by: cclloyd9785 on July 29, 2011, 10:45:41 AM
It is not useless.  Ill admit, sometimes I do not touch it, usually when experimentals are allowed, but its a way to help hold back the creeper when Im low on power since it takes none to run, other thant he rigs.

I also use it when attacking down so as to push it back easier.
Title: Re: Anti-creeper fairly useless?
Post by: BoostBreed75 on July 29, 2011, 02:44:39 PM
It is also an excellent redundant protection from phantoms in micro-gravity environments.
Title: Re: Anti-creeper fairly useless?
Post by: Grauniad on July 29, 2011, 03:15:27 PM
A new wrinkle that Virgil added fairly recently is that fast drones are slowed down by flying though anti-creeper. Not only do they take damage, but they are also slowed down to make them easier targets.
Title: Re: Anti-creeper fairly useless?
Post by: Jay the Juggernaut on July 29, 2011, 03:26:09 PM
Quote from: Grauniad on July 29, 2011, 03:15:27 PM
A new wrinkle that Virgil added fairly recently is that fast drones are slowed down by flying though anti-creeper. Not only do they take damage, but they are also slowed down to make them easier targets.

Well then that makes anti-creeper even better! ;D
Personally, I like to use it as a shield bubble for my blasters.
Title: Re: Anti-creeper fairly useless?
Post by: gocubbies1212 on August 26, 2011, 07:20:39 PM
on the last day in story mode, you can use the anti-creeper to stop any drones from moving to the outside edges of the nexus.  then, you can simply destroy the emitters with nulifiers :D  so, in my opinion, anti-creeper can be extremely useful.
Title: Re: Anti-creeper fairly useless?
Post by: Ginger88895 on August 30, 2011, 01:38:32 AM
I complete every level without anti-creeper except:
1.Day 1(Tutorial ask me to do that)
2.Day 20(You must use this to damn the nexus).
Title: Re: Anti-creeper fairly useless?
Post by: mthw2vc on August 30, 2011, 04:22:08 PM
Nah, you can beat both the tutorial and day without anticreeper at all if you're fast enough. If you can cut the nexus off from incoming creeper before it finishes building, it shouldn't pose a threat anymore... ;) As for day 1, deactivate the maker before it can produce any anticreeper after advancing the cutscene.
Title: Re: Anti-creeper fairly useless?
Post by: jkljkljkljkl on September 02, 2011, 07:18:24 AM
I can't beat grass car three/small high without anti-creeper.

It features a 100M titan trapped at the edge near a corner, with build space for about 31 energy (though I found I needed to remove a small amount of build space to get a better shot with the launchers).
Spoiler

The creeper is so intense that you have to use repulsors and distant launchers to stop the advance, since blasters are simply too weak on their own. Even using as many repulsors as possible (which is quite a lot, but too many doesn't leave enough power for launchers and the creeper overwhelms the repulsors), the only way I could beat it was to:
1. Save up almost all the crystals completely built but not used
2. Save up all the accessible ore in the entire map in four makers

then right at the end burst all makers just where you want to build the nullifier, grab the crystals and build a shield and nullifier in the available spot.
[close]


Title: Re: Anti-creeper fairly useless?
Post by: Ginger88895 on September 02, 2011, 10:02:12 PM
Yes... Ignore upper creeper and drones...
I think 3min guys use this method...