This topic is for discussion of map: Lack of arms (http://knucklecracker.com/creeperworld/mapcomments.php?id=4402)
(http://knucklecracker.com/creeperworld/thumb.php?id=4402) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4402)
Author: llljjj (http://knucklecracker.com/creeperworld/viewmaps.php?author=llljjj)
Desc:
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A long, tough fight. It didn't loosen up until I obtained Drone technology.
Just to ensure that energy and get a Mortar, then it goes by itself.
Good game - tough fight.
Thank you for putting it together.
dbit
Also, thank you, I'm glad liked it. :)
Sorry but I had to mark you down a star, the spores are too annoying, it's hard enough to expand without them, and with 5 SAMs up and that not being good enough I quit out of frustration of having 4 of my reactors and 2 of my SAMs destroyed. I like a good long fight, but not when you can't hardly expand even.
Do not apologize, it's only expert skill. Here in this round is nice to see how someone can just fight against deep creep blasters.
There's a difference between hard and tedious. People tend to like hard maps a lot more... Though this one's kind of tedious. Easy to survive, hard to expand. Though I do have to give you credit, it looks like a lot of work went into this map.
Quote from: Ebon Heart on July 31, 2011, 10:31:56 AM
There's a difference between hard and tedious. People tend to like hard maps a lot more... Though this one's kind of tedious. Easy to survive, hard to expand. Though I do have to give you credit, it looks like a lot of work went into this map.
Here we have to disagree. I thought this was one of the better maps. I like that it is extremely hard to expand. Being able to build up massive resources and then blast a heap of creeper is IMHO tedious. Fighting for space is not.
Quote from: Grauniad on August 01, 2011, 12:44:03 PM
Quote from: Ebon Heart on July 31, 2011, 10:31:56 AM
There's a difference between hard and tedious. People tend to like hard maps a lot more... Though this one's kind of tedious. Easy to survive, hard to expand. Though I do have to give you credit, it looks like a lot of work went into this map.
Here we have to disagree. I thought this was one of the better maps. I like that it is extremely hard to expand. Being able to build up massive resources and then blast a heap of creeper is IMHO tedious. Fighting for space is not.
It's really a matter of preference, I more like the maps where it's a challenge to survive the initial wave of creeper, and then decently easy to expand.
IMO - the best maps are tough to get established in - and then push you a little harder with 'extra stuff' as the game goes on.
Figuring out tough starts is fun...after I figure them out.
:)
dbit
I like to do both types :) ... and I agree that this was one of the better maps (most recently).
Not expert. Maybe hard.
The lack of space at the start merely forced me to expand, rather than forced me to plan carefully. I could pretty much fill the starting area with reactors etc. before needing to start shooting.
Awesome map. I'm an hour into it and working my way up the mountain. This is insanely fun, and you obviously put alot of work into this. So far, you're probably my favorite map maker. Hope to see more! Thanks for the submission!
Quote from: Kage on August 11, 2011, 05:11:58 PMSo far, you're probably my favorite map maker. Hope to see more! Thanks for the submission!
If it's true, look at all my maps here: http://knucklecracker.com/forums/index.php?topic=7647.msg50705