the gateway on saturn was a emitter not gateway even though it looked like a gateway
It is a stacked emitter and gateway. There is an emitter hiding under the gateway. This sometimes happens in code missions.
Yes; I've seen a few. So far the object info always reads the emitter and you see the gateway.
Quote from: Katra on July 16, 2011, 11:26:27 PM
Yes; I've seen a few. So far the object info always reads the emitter and you see the gateway.
OH NOEZ another example of the hover tip giving not enough info, Fix plz.
This is not exactly a major problem, but I personally can see someone placing an emitter with an long delay under a gateway that will release a metric ******* of creeper when you are not expecting it to come from a gateway, or an emitter under an emitter (the top displayed one being basically harmless, but the other one later bursting so much dang creeper that you would think that the display rate was a bug)
Yes, those are common CW1 mapmaking tricks that have been around as long as that editor has... They shouldn't come as anything new, so quit giving people nasty ideas ;)
And besides that: anyone who will use that kind of tricks will see some bad map comments appear soon, so it's something you want to avoid. In fact many CW1 map makers started to supply more information than the game would give, like emitter intensities and increases over time, number of spores and the direction they would come from. It's in the interest of a map maker to create a fun map, instead of an annoying one if you like people to keep playing them.
Well, I agree with that, but someone should then teach the Random generator to be nice and either not stack objects, or the game render-er should show information for all of them. (although I imagine there is no reason you couldn't stack 200 of them in the space, so i suppose not)
If there's one kind of maps without surprises it's the code maps.... (and hey, one nullifier takes out both! ;))