Knuckle Cracker

Creeper World => Suggestions => Topic started by: THIS_IS_SPARTA! on July 16, 2011, 05:35:04 PM

Title: energy storage
Post by: THIS_IS_SPARTA! on July 16, 2011, 05:35:04 PM
I have learned that in cw1 you can keep adding storage to your energy.
but in cw2 you have limited storage. any body know why?
Title: Re: energy storage
Post by: MadMag on July 16, 2011, 05:37:46 PM
You can use tech points to get more storage :)
Title: Re: energy storage
Post by: THIS_IS_SPARTA! on July 16, 2011, 05:41:11 PM
yes, but what about when you are fully upgraded?
on cw1 you could just keep going!
Title: Re: energy storage
Post by: Grauniad on July 16, 2011, 05:43:52 PM
You rarely need more than one energy upgrade in either CW1 or CW2.
Title: Re: energy storage
Post by: THIS_IS_SPARTA! on July 16, 2011, 06:02:45 PM
what if you forgot there was a dissolvable tile and creeper was about to gush out.
you would panic and emiditly start building so you would upgrade storage and [unlikely] run out of energy so you would lose because you did not have enough storage, but if it happened in cw1 you would build storage and save the city! yay!!!!
Title: Re: energy storage
Post by: crazyone76 on July 17, 2011, 05:00:00 AM
just dont forget......
Title: Re: energy storage
Post by: Sqaz on July 17, 2011, 05:24:02 AM
Quote from: THIS_IS_SPARTA! on July 16, 2011, 06:02:45 PM
what if you forgot there was a dissolvable tile and creeper was about to gush out.
you would panic and emiditly start building so you would upgrade storage and [unlikely] run out of energy so you would lose because you did not have enough storage, but if it happened in cw1 you would build storage and save the city! yay!!!!

If you needed to build a whole lot of stuff, and don't have enough energy building storage won't help, cause you need energy to build that, and energy to have the energy to place in the storage, but since you're building you don't have energy left to fill your storage. You can only use the storage when building/upgrading it in advance, and if you knew you would have to build it in advance you wouldn't panic and start to build to much to stop the creeper.
Title: Re: energy storage
Post by: Ranakastrasz on July 17, 2011, 12:47:48 PM
Storage, assuming you buy it and let it fill up, allows you more reaction time, so to speak, to something unexpected, as it allows you to rapidly build almost anything you need to survive something you weren't expecting. Having a mere 0 energy in storage when an unexpected "field raid" starts, like the
Spoiler
death skulls in one of the levels(cant remember which)
[close]
you may want to be able to build force fields VERY fast to not lose your entire reactor farm
Spoiler
(happened to me the first time, didn't expect it, although I did have several Launchers and blasters over the pit)
[close]
Title: Re: energy storage
Post by: UpperKEES on July 19, 2011, 04:11:31 PM
To be honest I don't see a reason to not have the option to buy more energy storage either. If people like it, why not let them have it?
Title: Re: energy storage
Post by: Yinan on October 06, 2011, 11:36:35 AM
Quote from: UpperKEES on July 19, 2011, 04:11:31 PM
To be honest I don't see a reason to not have the option to buy more energy storage either. If people like it, why not let them have it?

second that.
Would be more if if you simply can upgrade most of the things indefinitely, instead for just a limited amount of times. Especially storage of energy and ore would be nice, just instead of stars show the current level and the cost for the next one and let me upgrade them forever ^^ would make most of the overbuilders (like me ^^) very happy :D And also Tech Domes would never be useless that way, because you could always spend some points ^^
And there would be no disadvantage for the speed builders either, since you can technically beat the games pretty fast with just 1 or 2 storage upgrades (or none at all maybe ^^).
Title: Re: energy storage
Post by: Eric on October 07, 2011, 08:03:53 PM
I think more energy storage is a bad idea because it will immediately disappoint those that want it. just think you wasted an hour building up your storage to so ridicules level then right when you go to fight the creeper you get nailed with the energy per sec cap. If you ask me I think any storage over 60 is completely unnecessary.
Title: Re: energy storage
Post by: UpperKEES on October 07, 2011, 08:23:24 PM
Quote from: Eric on October 07, 2011, 08:03:53 PM
I think more energy storage is a bad idea because it will immediately disappoint those that want it. just think you wasted an hour building up your storage to so ridicules level then right when you go to fight the creeper you get nailed with the energy per sec cap. If you ask me I think any storage over 60 is completely unnecessary.

Of course you don't upgrade when you don't need it. They same goes for any other upgrade. How often do you upgrade your beacons till full range? That said there are enough maps that will make you benefit from more energy storage. When you're generating 40+ energy moving a part of your weapons for 3-5 seconds will fill up your entire storage.

It will also allow you to do a quick rush with more weapons than you actually can sustain (or build a few nullifiers quickly while capping some emitters for a short while).
Title: Re: energy storage
Post by: lich98 on October 08, 2011, 07:25:01 AM
how often do you even buy 3/4 of the upgrades, only when i'm trying to pone a map, or used complete over build but very rarely have i bought over 3/4 of the upgrades. i would like to see more times to be able to, i'm ok with a cap on range and move and fire rate, but how about 4 instead of 3.
Title: Re: energy storage
Post by: UpperKEES on October 08, 2011, 09:09:31 AM
It never has been Virgil's intention to be able to use all upgrades for each map. It's about making choices within the limitations of available energy and space (for building tech domes), technytes (to buy the upgrades) and time (needed to finished the map).

For easy/medium maps you may only buy some of them and for very hard maps maybe most of them, but the most important thing is finding the right balance between making progress and building up your force. When you really need certain upgrades you probably should concentrate more on building tech domes during the initial phase of gameplay and wait a little longer before you start fighting the Creeper. In the end this will save you time and give you a better score.

Finally, do you really think a 4th range or fire rate upgrade would make a huge difference? Especially when each of these would cost 60 technytes? I don't believe that. I've been fighting 500M+ emitters with regular weapons and I still didn't need them. Upgrading your patience often is the best choice. ;)
Title: Re: energy storage
Post by: thepenguin on October 08, 2011, 09:14:54 AM
why not just allow all of them to be infinite, (maybe not -20% build cost (I don't want to see that reach level 5=free buildings, for 180 technytes)) that way,
Title: Re: energy storage
Post by: UpperKEES on October 08, 2011, 09:23:53 AM
Because having limitations is what makes a game fun. This will force a player to think and makes choices. What's the best thing to do is this particular situation? The available units and upgrades still allow for many different tactics and strategies.

When you would be able to beat every map the same way the game would become rather boring. For instance: build 10 reactors and 10 tech domes. Increase reactor + tech dome efficiency by many upgrades. Then increase weapon firing range + rate to a very high level. Beat the map with just 1 blaster + 1 launcher. Possible (and probably very time consuming), but also very boring.

Think about it: being restricted is what creates an interesting problem to solve. Being able to make the right choices is what makes you a good player instead of someone who just moves his weapons forward every few seconds. That's what fighting is about in my opinion.
Title: Re: energy storage
Post by: CreeperSlayer on November 09, 2011, 02:33:01 AM
Quote from: crazyone76 on July 17, 2011, 05:00:00 AM
just dont forget......


Amen to that. A great commander always watches his surroundings carefully...so as said above. just don't forget......

CreeperSlayer.
Title: Re: energy storage
Post by: goku90504 on March 28, 2012, 11:04:56 PM
personally i'd much enjoy having more storage for one you don't always have room to build up your plants to +60 so extra storage would give you more time to run your weapons full out also trying to move large quantites of AC via vacuming and producing else where extra ore storage would be useful there
Title: Re: energy storage
Post by: Karsten75 on March 29, 2012, 10:02:36 AM
As was said before. Every game carries inherent restrictions (rules). In soccer, for instance, you may not touch the ball with your hands. It may be much easier to grab the ball  and run with it to the opponent's goal rather than having to kick or head-butt it through the goal.  But all soccer players live with that restriction and compete within the same rules.

The rules of CW is what they are. They apply equally to all players on every map. Sure, there are any number of restrictions that can be altered and or removed, but then the dynamic of the game will change.

In early testing versions of the game, there was a key that you could press for an instant win. Guess how much fun that was? Didn't matter how much of what the opponent threw at you, just press the button and you win the game. Was that fun? No.  Did the beta testers press the button? Yes. :)