Knuckle Cracker

Creeper World => Suggestions => Topic started by: archn on February 16, 2010, 11:46:01 AM

Title: Reactor meltdown
Post by: archn on February 16, 2010, 11:46:01 AM
Not sure if it's been mentioned, but it'd be fun to have the option to cause reactors to randomly blow up and turn into a small emitter pile, based off of chance

If reactor built = finally complete for first time
{
chance of meltdown = 5 percent (based off map editor's settings)
time until meltdown = 300 seconds (would happen 5 minutes after being built. but you wouldn't know your reactor was chosen until it blew up)
}
Title: Re: Reactor meltdown
Post by: Siccles on February 16, 2010, 11:50:17 AM
random events are not a good idea for a game where some people play for highscores (hell, even spores are too random for me)
Title: Re: Reactor meltdown
Post by: UpperKEES on February 16, 2010, 12:00:25 PM
Reactors are often build close to Odin City, so an emitter there would not be a good idea, as you will lose your other reactors as well within a few seconds.
Title: Re: Reactor meltdown
Post by: archn on February 16, 2010, 01:38:00 PM
I meant to say creep pile not emitter.
Title: Re: Reactor meltdown
Post by: jem on February 16, 2010, 04:01:20 PM
its a good idea when they are destroyed by other creepers they will explode in a big explosion, so new tactics will appear.
Title: Re: Reactor meltdown
Post by: The Creep Destroyer on February 16, 2010, 05:26:53 PM
Yes instead of the reactor exploding into creep which makes no sence game play wise IMO and story wise IMO, they should explode into a slightly larget than moratar sized area comepltely vaporising any creep in that area.
Title: Re: Reactor meltdown
Post by: Cheesecake on February 16, 2010, 05:29:13 PM
@The Creep Destroyer

Who is stupid enough to make a reactor next to creeper??
Title: Re: Reactor meltdown
Post by: jem on February 17, 2010, 08:10:52 AM
when you can use it as a super bomb, me
Title: Re: Reactor meltdown
Post by: SPIFFEN on February 17, 2010, 08:24:28 AM
Maybe all towers should have an mine inside ,
then they do some damage if they gets destroyed .
The mine is already in the game ,
so it might be easyier to add to towers .
But then ther might be an cheap way to use collectors as an defence wall .
Title: Re: Reactor meltdown
Post by: jem on February 17, 2010, 09:35:24 AM
not all, that will ruin the real cw game expierence
Title: Re: Reactor meltdown
Post by: NoobSauce on February 18, 2010, 05:25:40 AM
So would randomly having a perfectly good building pop 5 minutes after you build it with no warning.
Title: Re: Reactor meltdown
Post by: Aurzel on February 18, 2010, 08:19:58 AM
i much prefer spiffen's idea, especially if say you found you built too many blasters, or you build too many on purpose and you can fly some to land in pools, mobile carnage
Title: Re: Reactor meltdown
Post by: betadata on February 18, 2010, 10:12:59 PM
Quote from: Aurzel on February 18, 2010, 08:19:58 AM
i much prefer spiffen's idea, especially if say you found you built too many blasters, or you build too many on purpose and you can fly some to land in pools, mobile carnage

oh a one use drone. LOL
Title: Re: Reactor meltdown
Post by: Aurzel on February 19, 2010, 04:49:13 AM
kinda, it'd be fun to play with, or it can be useful if someone makes a map which denies you the use of drones and/or mortars