Knuckle Cracker

Creeper World => Suggestions => Topic started by: archn on February 16, 2010, 11:40:58 AM

Title: Upgrade the editor
Post by: archn on February 16, 2010, 11:40:58 AM
I would really like a "fill" feature and a "square" feature and a "line" feature.. maybe even a "circle" feature.  Options to fill the square automatically or only the outside.  Of course you can define how wide the marker is for the line/square etc.  And fill would be good in case I want to fill entire map to be level 5 to start, I can hit fill and choose level 5 and click in the map.  Let me know if you need clarification.
Title: Re: Upgrade the editor
Post by: UpperKEES on February 16, 2010, 12:01:45 PM
Yeah, this would be a nice feature.
Title: Re: Upgrade the editor
Post by: teengamer on February 16, 2010, 11:45:26 PM
I third this motion, esspecailly since i would use the fill feature like 100 times a map :)
Title: Re: Upgrade the editor
Post by: jecowa on February 17, 2010, 02:37:14 AM
I wonder if "fill" and "circle" features are hard to program. When I want to make circles in CreeperMap, I open up a graphics program and draw a circle the size i want, then copy it pixel by pixel into CreeperMap.
Title: Re: Upgrade the editor
Post by: mthw2vc on February 21, 2010, 11:09:26 AM
Quote from: archn on February 16, 2010, 11:40:58 AM
I would really like a "fill" feature and a "square" feature and a "line" feature.. maybe even a "circle" feature.  Options to fill the square automatically or only the outside.  Of course you can define how wide the marker is for the line/square etc.  And fill would be good in case I want to fill entire map to be level 5 to start, I can hit fill and choose level 5 and click in the map.  Let me know if you need clarification.
There's already a square feature. It's just well hidden.
Title: Re: Upgrade the editor
Post by: Aurzel on February 22, 2010, 09:58:06 AM
hardly well hidden, its right there even if the button is a bit small, and as for people that have trouble at the beginning of the map just hit 10 times size and square and everything gets filled in a few seconds, though after that a fill feature would be handy for maps in progress
Title: Re: Upgrade the editor
Post by: Timwi on February 22, 2010, 03:18:25 PM
Personally, a feature that I would have liked to see in the editor is the ability to select a region within the map and move it around. Without this, it is very hard to move a certain terrain structure around - you have to make sure that you know exactly where you want it right at the start.
Title: Re: Upgrade the editor
Post by: UpperKEES on February 23, 2010, 07:11:50 AM
Quote from: Timwi on February 22, 2010, 03:18:25 PM
Personally, a feature that I would have liked to see in the editor is the ability to select a region within the map and move it around. Without this, it is very hard to move a certain terrain structure around - you have to make sure that you know exactly where you want it right at the start.

Good point.
Title: Re: Upgrade the editor
Post by: Karsten75 on February 23, 2010, 01:13:20 PM
We asked for cut-n-paste a long time back.
Title: Re: Upgrade the editor
Post by: ThirdParty on April 24, 2010, 12:18:26 AM
(Bump.  I just submitted a map that was full of circles.  It was a huge pain to make--I had to use Jecowa's method of drawing the map in a bitmap editor, temporarily setting it as the background, and tracing it with the size-1 brush.  And there was no hope of making significant terrain changes while testing it.  The process could have been much easier.)

It really shouldn't be hard to add some basic bitmap-editor-style tools to the terrain editor.  In rough order of descending usefulness-to-difficulty-of-implementation ratio: