Knuckle Cracker

Knuckle Cracker => Support => Topic started by: Timwi on February 16, 2010, 10:56:26 AM

Title: Why was healing not implemented using energy?
Post by: Timwi on February 16, 2010, 10:56:26 AM
I already asked this question in "Suggestions" but I didn't receive any answer to my question there, so I'll ask here again.

I am confused because it seems that the "energy packets" idea is used for almost everything: building things, charging weapons, and activating totems... but somehow, not healing. I would have liked the game a bit more if healing was dependent on one's energy reserves like everything else. Is there a reason that healing was made an exception?
Title: Re: Why was healing not implemented using energy?
Post by: UpperKEES on February 16, 2010, 11:39:54 AM
Don't double post.
Title: Re: Why was healing not implemented using energy?
Post by: Mrmcdeath on February 17, 2010, 08:28:18 AM
Probably because it would decrease the frame rate.

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