I already asked this question in "Suggestions" but I didn't receive any answer to my question there, so I'll ask here again.
I am confused because it seems that the "energy packets" idea is used for almost everything: building things, charging weapons, and activating totems... but somehow, not healing. I would have liked the game a bit more if healing was dependent on one's energy reserves like everything else. Is there a reason that healing was made an exception?
Don't double post.
Probably because it would decrease the frame rate.
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