Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 29, 2011, 02:10:03 PM

Title: Custom Map: Escape from Prim
Post by: AutoPost on June 29, 2011, 02:10:03 PM
This topic is for discussion of map: Escape from Prim (http://knucklecracker.com/creeperworld/mapcomments.php?id=4347)
(http://knucklecracker.com/creeperworld/thumb.php?id=4347) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4347)

Author: CatoSterling (http://knucklecracker.com/creeperworld/viewmaps.php?author=CatoSterling)

Desc:
A surprise awaits you on PrimÂ's Planet. You can land, but can you leave?
Title: Re: Custom Map: Escape from Prim
Post by: CatoSterling on August 21, 2011, 09:53:17 PM
This is not your usual blast-and-conquer or try-for-the-best-time type of map.  It is a puzzle type of map.

Here are some tips for solving the map.  Click the Spoiler button to see.

Spoiler

1.  You only have time to build 12 relays and to charge the totems.  So you should pause the game immediately (i.e. at the introduction screen), place the 12 relays so as to connect the totems, then un-pause the game and let it run.  That's it.

2.  The first 4 relays obviously must be placed close to each totem and Odin City.  The remaining 8 relays are up to you.

3.  Notice that the totems are arranged in a pattern that is left/right symmetric and also up/down symmetric.  This means that the solution is likely left/right and up/down symmetric too.

4.  If you can't determine a good pattern for the relays, you can play a couple of throw-away games to connect to the Artifacts and read their clues.  After you have the clues, a little web-searching will lead you to a good pattern.

5.  The symbols on the terrain aren't clues per se, but they are all taken from the relevant area of mathematics where this puzzle arises.

6.  This is one of the simplest cases in a general class of puzzles of this type.  There are other cases (i.e. non-symmetric ones) that are much harder!
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