Knuckle Cracker

Creeper World 2 => Code Mission Discussion => Topic started by: lich98 on June 23, 2011, 06:10:57 PM

Title: Experimentals
Post by: lich98 on June 23, 2011, 06:10:57 PM
I've been looking for maps to play with experimentals can anyone help me out
Title: Re: Experimentals
Post by: CobraKill on June 23, 2011, 06:49:35 PM
Good Luck! Large/High
Title: Re: Experimentals
Post by: lich98 on June 23, 2011, 09:20:18 PM
thx
Title: Re: Experimentals
Post by: Fisherck on June 23, 2011, 11:11:12 PM
If I remember correctly, 10% of all maps are experimental maps. Not to hard to find... ;)

And if you want some hard ones, just about every map posted in the  Impossible Code Maps (http://knucklecracker.com/forums/index.php?topic=7236.0) thread are experimental maps (and just about them all are beatable too :P). Some less impossible then others... ::)
Title: Re: Experimentals
Post by: Discordmerch on June 24, 2011, 08:31:00 PM
Are all maps with Experimentals 0g with build in all directions?  I can understand the second as that is the best way to get enough energy, but are there any maps that use Exp that have gravity?
Title: Re: Experimentals
Post by: Fisherck on June 24, 2011, 08:33:33 PM
Nope. All maps that are zero gravity have experimentals and vice versa...
Title: Re: Experimentals
Post by: Kithros on June 24, 2011, 08:39:35 PM
On low complexity experimental maps still have gravity - but then, on low complexity no map will be even remotely challenging.
Title: Re: Experimentals
Post by: Discordmerch on June 24, 2011, 08:59:25 PM
Quote from: Fisherck on June 24, 2011, 08:33:33 PM
Nope. All maps that are zero gravity have experimentals and vice versa...

Is there a game design/balancing reason for this?  Not complaining just something I noticed.
Title: Re: Experimentals
Post by: Hunter22222 on June 24, 2011, 09:02:42 PM
probably noting how much dark beams cost to run
Title: Re: Experimentals
Post by: Fisherck on June 24, 2011, 09:49:37 PM
Quote from: Discordmerch on June 24, 2011, 08:59:25 PM
Is there a game design/balancing reason for this?  Not complaining just something I noticed.

I am not entirely sure, except that it may be to balance experimentals in the map. Zero gravity allow all-build directions (more energy for experimentals), but it also allows the creeper to move faster (as there is no gravity).
Title: Re: Experimentals
Post by: Discordmerch on June 24, 2011, 11:16:03 PM
Quote from: Fisherck on June 24, 2011, 09:49:37 PM
Quote from: Discordmerch on June 24, 2011, 08:59:25 PM
Is there a game design/balancing reason for this?  Not complaining just something I noticed.

I am not entirely sure, except that it may be to balance experimentals in the map. Zero gravity allow all-build directions (more energy for experimentals), but it also allows the creeper to move faster (as there is no gravity).

Ah, I didn't notice that all-build was limited to zero g, I wasn't making the connection.
Title: Re: Experimentals
Post by: Nemoricus on June 25, 2011, 12:02:36 AM
That's because all-build isn't limited to 0 G

look run shoe has down-left gravity and all-build.

I'm also pretty sure that there's also maps with 0G and limited build directions.
Title: Re: Experimentals
Post by: Fisherck on June 25, 2011, 10:11:52 AM
Yeah, there are all-build maps in other gravities. Just not many, but you can find them.
Title: Re: Experimentals
Post by: mthw2vc on June 25, 2011, 11:02:14 AM
Quote from: Fisherck on June 24, 2011, 09:49:37 PM
I am not entirely sure, except that it may be to balance experimentals in the map. Zero gravity allow all-build directions (more energy for experimentals), but it also allows the creeper to move faster (as there is no gravity).
As if multiplying all emitter intensities by twenty-five wasn't "balanced" enough :P
Title: Re: Experimentals
Post by: lich98 on June 25, 2011, 08:45:27 PM
Thx everybody for oyur help