Knuckle Cracker

Creeper World 2 => Gameplay Discussion => Topic started by: BoostBreed75 on June 17, 2011, 02:36:19 PM

Title: How to read emitter strength?
Post by: BoostBreed75 on June 17, 2011, 02:36:19 PM
Does the k after the numbers just represent three 0's? I looked and couldn't find how to determine the strength thanks to any who answer.
Title: Re: How to read emitter strength?
Post by: Ranakastrasz on June 17, 2011, 02:46:20 PM
http://en.wikipedia.org/wiki/Kilo-
Title: Re: How to read emitter strength?
Post by: MadMag on June 17, 2011, 03:00:11 PM
K like kilo = 1000
Title: Re: How to read emitter strength?
Post by: BoostBreed75 on June 17, 2011, 03:01:58 PM
Alright Thanks!
Title: Re: How to read emitter strength?
Post by: Ebon Heart on June 18, 2011, 01:39:10 AM
K=1,000
Mill=1,000,000
Bill= you'd better start running. (this one doesn't show up in the game, evn after the density crests a billion.)

I honestly don't know why you get numbers like 5000k density creeper. It's 5 million density creeper...
Title: Re: How to read emitter strength?
Post by: UpperKEES on June 18, 2011, 04:47:52 AM
Quote from: Ebon_Heart on June 18, 2011, 01:39:10 AM
I honestly don't know why you get numbers like 5000k density creeper. It's 5 million density creeper...

Because it's much more precise when the density is 5743K.
Title: Re: How to read emitter strength?
Post by: Ytaker on June 18, 2011, 06:10:19 AM
In one of the early blogs, virgil noted that fractions slow down the engine a lot. He doesn't want 5.743 million creeper.
Title: Re: How to read emitter strength?
Post by: UpperKEES on June 18, 2011, 06:43:13 AM
Displaying just one integer as a float wouldn't influence the calculation entirely based on integers. In beta we just requested the display to be as accurate as possible and still be readable at the same time (without the use of a decimal point/comma, because the use of these is culture dependent).
Title: Re: How to read emitter strength?
Post by: Ebon Heart on June 18, 2011, 12:00:05 PM
Quote from: UpperKEES on June 18, 2011, 06:43:13 AM
Displaying just one integer as a float wouldn't influence the calculation entirely based on integers. In beta we just requested the display to be as accurate as possible and still be readable at the same time (without the use of a decimal point/comma, because the use of these is culture dependent).
I didn't really think about that... that does make  lot of sense now that I have.