Knuckle Cracker

Creeper World 2 => Code Mission Discussion => Topic started by: eudrick on June 16, 2011, 05:27:02 PM

Title: Code Maps: Slog Missions
Post by: eudrick on June 16, 2011, 05:27:02 PM
Some of us really like to slog it out.  Post those type of missions here.

help once jump  Large/ High  Watch out for the 2 breakout emitters at the start.  After that build a large infrastructure, you're gonna need it.
Title: Re: Code Maps: Slog Missions
Post by: Cotters on June 17, 2011, 08:54:37 PM
what is a slog mission?  ???
Title: Re: Code Maps: Slog Missions
Post by: CobraKill on June 17, 2011, 08:58:23 PM
Not really much skill involved, just time consuming and fighting.
Title: Re: Code Maps: Slog Missions
Post by: Cotters on June 17, 2011, 11:03:50 PM
O, Ok. So basically all the large/complex one's with less-than preferable space for reactors... that take a long time..

doing Cotters on large/high was a slog for me. I'm not sure how much of it was from my lack of skill, but it took me over an hour game time. So that's  like 3 hours. first, and last slog i'll be doing.
Title: Re: Code Maps: Slog Missions
Post by: CobraKill on June 17, 2011, 11:21:05 PM
Yep pretty much  :D
Title: Re: Code Maps: Slog Missions
Post by: xing on June 18, 2011, 06:01:07 AM
Xing Large/High

Certainly  a slog :D
Title: Re: Code Maps: Slog Missions
Post by: MadMurphy on June 18, 2011, 07:13:06 PM
Quote from: eudrick on June 16, 2011, 05:27:02 PM
Some of us really like to slog it out.  Post those type of missions here.

help once jump  Large/ High  Watch out for the 2 breakout emitters at the start.  After that build a large infrastructure, you're gonna need it.

Just played that one, good find. Recorded my first attempt.
http://www.youtube.com/watch?v=h7F1xTu48MY (http://www.youtube.com/watch?v=h7F1xTu48MY)

Title: Re: Code Maps: Slog Missions
Post by: eudrick on August 02, 2011, 08:30:38 PM
the can here  L/H  It's a tuffy:  limited terrain and the nature/location of the titan makes it hard to direct kill.
Title: Re: Code Maps: Slog Missions
Post by: Katra on August 02, 2011, 10:49:38 PM
Chakat Forestw large/high  89.4m emitter in large chamber with drones. Took me at least 15 minutes to manage to nullify the emitter with all the energy I could generate - about 50 - and very little ore. (Maybe if I'd started from the other end of that big chamber ...)
Title: Re: Code Maps: Slog Missions
Post by: deathsandwich on August 03, 2011, 01:39:13 PM
Almighty!!!!!!!!!!!!!!!!!!!!!!!!!!!! Large/High

I found the start of this pretty tricky, but the end was ridiculous! This map has no phantoms, but plenty of drones to start with and a huge 177.9 million emitter at the bottom. (No Experimentals!)

It was a great rush when I destroyed that last emitter!  :D
Keep some of the crystals; I think you will need them at the end...
Title: Re: Code Maps: Slog Missions
Post by: Kithros on August 03, 2011, 03:27:11 PM
Personally, if one were to define a slog as a map that takes an extremely long amount of time without involving much skill - I think you would be hard pressed to find any code map that would truly fit to that description. There are plenty of long maps, and in some cases they can be boring certainly - but by playing properly you can still vastly improve your time, and skill is still a very significant factor on these maps.
Title: Re: Code Maps: Slog Missions
Post by: TonyP2000 on August 03, 2011, 04:11:41 PM
I found the motherload...

Possibly one of the sloggiest slog fests ever in the code map database.

down ground run L/H

No experimentals yet it has a titan emitter of 67.6 mil. Lots of drones and limited ore.
The max emitter is boxed in a cave of 15 spaces; it got really dense in there. The gravity is pointed up for some reason. And to make things even more bizarre, you can only build under ground...

Enjoy slogging it out!
Title: Re: Code Maps: Slog Missions
Post by: Measure on August 12, 2011, 04:26:51 PM
Just took down my first Titan emitter, if I'm reading it right, at 113 million. Found in a large chamber with some fields and two other large emitters to be taken out first.

I finally figured out how to keep energy production on steroids on a permanent basis with the crystal assist, was using 110 energy constantly for the last 10 minutes or so.

August 14, 2011 L/H

about to make my final strike:

Spoiler
(http://i.imgur.com/QCjrL.png)
[close]
Title: Re: Code Maps: Slog Missions
Post by: cclloyd9785 on August 12, 2011, 07:16:28 PM
Was that an exerpimentals map?

And lol I love doing missions that take a long time.  I always do missions like those when on a car ride or something.
Title: Re: Code Maps: Slog Missions
Post by: Measure on August 12, 2011, 07:45:31 PM
Quote from: cclloyd9785 on August 12, 2011, 07:16:28 PM
Was that an exerpimentals map?

And lol I love doing missions that take a long time.  I always do missions like those when on a car ride or something.

No experimentals, but I do wonder if I could have beat it if I didn't have omni-directional building.
Title: Re: Code Maps: Slog Missions
Post by: TonyP2000 on August 14, 2011, 11:46:03 PM
to paper as Large/High

This is a nice long slog. It has a little of everything in it. Not the cavern of two emitters near the middle, it packs a whole 97.1 mill emitter. I almost think this one is not even possible...or is it?  ???
Title: Re: Code Maps: Slog Missions
Post by: eudrick on August 15, 2011, 05:27:41 PM
go round garden Large/High  Truly fun.  Titan in the middle of the map limits the amount of reactor building and the most logical point of attack takes you thru a nasty field with two smallish emitters.
Title: Re: Code Maps: Slog Missions
Post by: Epsilon on February 12, 2012, 05:01:46 AM
I hope this is a justified "necropost" :p

I had to register for the forum just to post this one, because I LOVE "slog" maps.

bytes source 176 L/H

No experimentals and no surface emitters, so you've got plenty of time to expand if you like to "overbuild" (though I maintain there's no such thing as long as you're not trying for time...)

Most of the map is a nice and "leisurely" set of attacks on ~5M emitters with a smattering of drones. Down at the bottom is where it REALLY gets fun - a good and chunky 175M Titan. There isn't a lot of room to work with either, although I probably attacked from the wrong side. Took me about 40 minutes of setup and attacking to finally get it (after I figured out how to break a Titan xD)

Beginning of the map: (Titan in lower-right)
Spoiler
(http://dl.dropbox.com/u/22571912/Pics/bytes%20source%20176%20-%202.jpg)
[close]

After the slog: (Warning: Spoils how to beat it since I'm in the process of it here)
Spoiler
(http://dl.dropbox.com/u/22571912/Pics/bytes%20source%20176%20-%201.jpg)
[close]
Title: Re: Code Maps: Slog Missions
Post by: 2b3o4o on February 22, 2012, 02:46:52 PM
Wow! Now this is what I call a slog!:lagsgsghtgftyndfgrdfoy; Large/High