it will be fun if you can make unbuilded buildings in the map editor, like the collecters on hope.
mmm... yes... it could even be educational for a tutorial-map, where you want to show how to "schedule" building-times via careful link-design and such.
Could be useful...
I made a Hope simulator map. On the spots where there are supposed to be un-built collectors, I have a custom background that shows images of the collectors kind of greyed out.
Enclosure.
Wouldn't that be completely useless, you can just destroy those unbuilded building and place other ones.
And if you want a tutorial just play Hope.
Quote from: sqaz on February 17, 2010, 04:53:19 AM
Wouldn't that be completely useless, you can just destroy those unbuilded building and place other ones.
Maybe it would be more useful if you could optionally determine how completed each building is. For example, make a mortar be 37 out of 50 complete or a blaster 8 out of 25 complete. Maybe put some garbage in the custom map story explaining why they are there.
Quote from: jecowa on February 17, 2010, 04:59:52 AM
Maybe it would be more useful if you could optionally determine how completed each building is. For example, make a mortar be 37 out of 50 complete or a blaster 8 out of 25 complete. Maybe put some garbage in the custom map story explaining why they are there.
That would be better, it would make the game more stratigical.
You could place some unbuilded collectors close to the Creeper so you have the choice to power them up, with the chance they will be destroyed or to build other ones which cost more energy.
yes, i agree
Quote from: jecowa on February 17, 2010, 02:56:33 AM
I made a Hope simulator map. On the spots where there are supposed to be un-built collectors, I have a custom background that shows images of the collectors kind of greyed out.
Enclosure.
Sorry, I incorrectly placed a collector in the first post of this map. It is fixed now.
Edit: It also includes the spots the game wants you to build things or moves things to.