Knuckle Cracker

Creeper World 2 => Gameplay Discussion => Topic started by: Krell on June 10, 2011, 02:22:46 PM

Title: Flying weaponry
Post by: Krell on June 10, 2011, 02:22:46 PM
So hold on, I just noticed a discrepancy here. Why can't blasters shoot while moving? In the first game it made some sense, but as I think about it your blasters are almost constantly flying in CW2, but when they move they can't fire. Now programming issues aside, how does this make sense? I could understand launchers perhaps due to the fact that launching rockets while moving is likely to throw the weapon off course and needs to hold itself in place each time it fires. Blasters on the other hand...
Title: Re: Flying weaponry
Post by: Ebon Heart on June 10, 2011, 02:23:52 PM
mth pointed out in the first game that even the blasters are pretty much nuclear weapons, they probably need to lock in place so they don't destroy themselves.
Title: Re: Flying weaponry
Post by: lich98 on June 14, 2011, 08:28:21 AM
Well i guess it would be helpful but really if you have any anti-creeper you can loose the wepons for a little go push them up.