One of things I was hoping for in CW2 is equal maps. Unfourtanetly this is not the way Virgil
Was thinking it. Atleast are there going to be walls (decayble and crazonuim) I think the decayable walls would look better for a base
There are completely different sized maps in CW2. Small, Medium, and Large maps.
But will there be decayable walls that the creeper can destroy but you can't??
give me one difference between crazonium and undiggable ground.... except for the abnioxious pink color
Quote from: ontheworld on June 09, 2011, 01:17:47 AM
give me one difference between crazonium and undiggable ground.... except for the abnioxious pink color
You can bridge over crazonium? :)
Quote from: Grauniad on June 09, 2011, 01:44:53 AM
Quote from: ontheworld on June 09, 2011, 01:17:47 AM
give me one difference between crazonium and undiggable ground.... except for the abnioxious pink color
You can bridge over crazonium? :)
But this is CW2, it doesn't have bridging D=
No bridging is a good thing. it's a very goog thing. XD
It is indeed good, don't know about goog though ;)
Well, crazonium walls could also be shot over by mortars, and weapons could fly over them - they also stopped the network of collectors and such, whereas beacons can still go around walls (would be akin to making beacons have a line of sight requirement). All that said, the gameplay for CW2 is very significantly different from CW1, and there isn't really a reasonable way to compare them because the game engine is completely different.
Quote from: ontheworld on June 09, 2011, 10:48:12 AM
It is indeed good, don't know about goog though ;)
I'm at work.... differnt keyboard, I don't like it... I don't have another site to work on atm. lol.
decayable ground=walls, solid ground (diggable or not)= crazonium walls.
Quote from: Ebon_Heart on June 08, 2011, 11:56:14 PM
But will there be decayable walls that the creeper can destroy but you can't??
That hasn't been established yet... it is certainly a possibility.
I'm gonna be pretty blunt here about what my opinion is: CW2 is not CW1. having walls stick out from the sides would make no sense at all.
Seriously: Who would have walls when they are underneath the surface?