Knuckle Cracker

Creeper World 2 => Suggestions => Topic started by: CobraKill on June 08, 2011, 11:36:38 PM

Title: Unequal Size in Maps
Post by: CobraKill on June 08, 2011, 11:36:38 PM
One of things I was hoping for in CW2 is equal maps. Unfourtanetly this is not the way Virgil
Was thinking it. Atleast are there going to be walls (decayble and crazonuim) I think the decayable walls would look better for a base
Title: Re: Unequal Size in Maps
Post by: Kamron3 on June 08, 2011, 11:43:24 PM
There are completely different sized maps in CW2. Small, Medium, and Large maps.
Title: Re: Unequal Size in Maps
Post by: Ebon Heart on June 08, 2011, 11:56:14 PM
But will there be decayable walls that the creeper can destroy but you can't??
Title: Re: Unequal Size in Maps
Post by: ontheworld on June 09, 2011, 01:17:47 AM
give me one difference between crazonium and undiggable ground.... except for the abnioxious pink color
Title: Re: Unequal Size in Maps
Post by: Grauniad on June 09, 2011, 01:44:53 AM
Quote from: ontheworld on June 09, 2011, 01:17:47 AM
give me one difference between crazonium and undiggable ground.... except for the abnioxious pink color

You can bridge over crazonium? :)
Title: Re: Unequal Size in Maps
Post by: ontheworld on June 09, 2011, 10:33:44 AM
Quote from: Grauniad on June 09, 2011, 01:44:53 AM
Quote from: ontheworld on June 09, 2011, 01:17:47 AM
give me one difference between crazonium and undiggable ground.... except for the abnioxious pink color

You can bridge over crazonium? :)

But this is CW2, it doesn't have bridging D=
Title: Re: Unequal Size in Maps
Post by: Ebon Heart on June 09, 2011, 10:43:39 AM
No bridging is a good thing. it's a very goog thing. XD
Title: Re: Unequal Size in Maps
Post by: ontheworld on June 09, 2011, 10:48:12 AM
It is indeed good, don't know about goog though  ;)
Title: Re: Unequal Size in Maps
Post by: Kithros on June 09, 2011, 10:55:55 AM
Well, crazonium walls could also be shot over by mortars, and weapons could fly over them - they also stopped the network of collectors and such, whereas beacons can still go around walls (would be akin to making beacons have a line of sight requirement). All that said, the gameplay for CW2 is very significantly different from CW1, and there isn't really a reasonable way to compare them because the game engine is completely different.
Title: Re: Unequal Size in Maps
Post by: Ebon Heart on June 09, 2011, 11:10:26 AM
Quote from: ontheworld on June 09, 2011, 10:48:12 AM
It is indeed good, don't know about goog though  ;)
I'm at work.... differnt keyboard, I don't like it... I don't have another site to work on atm. lol.
Title: Re: Unequal Size in Maps
Post by: creeper killer on June 11, 2011, 07:30:57 PM
decayable ground=walls, solid ground (diggable or not)= crazonium walls.
Title: Re: Unequal Size in Maps
Post by: Kamron3 on June 11, 2011, 09:00:20 PM
Quote from: Ebon_Heart on June 08, 2011, 11:56:14 PM
But will there be decayable walls that the creeper can destroy but you can't??

That hasn't been established yet... it is certainly a possibility.
Title: Re: Unequal Size in Maps
Post by: ontheworld on June 12, 2011, 04:57:46 PM
I'm gonna be pretty blunt here about what my opinion is: CW2 is not CW1. having walls stick out from the sides would make no sense at all.

Seriously: Who would have walls when they are underneath the surface?