Knuckle Cracker

Creeper World 2 => Gameplay Discussion => Topic started by: Destroyer333 on May 29, 2011, 01:45:58 PM

Title: CW2 gravity
Post by: Destroyer333 on May 29, 2011, 01:45:58 PM
Why doesn't the gravity manipulate the good creeper also?
Title: Re: CW2 gravity
Post by: mthw2vc on May 29, 2011, 01:51:35 PM
Gravity does affect friendly creeper... In every mission with gravity, both types of creeper are affected.
Title: Re: CW2 gravity
Post by: Kamron3 on May 29, 2011, 02:14:25 PM
Why is this in the CW section instead of the CW2 section?
Title: Re: CW2 gravity
Post by: Ranakastrasz on May 29, 2011, 02:36:13 PM
Wrong forum, use the CW2 Game-play Discussion forum instead.
Title: Re: CW2 gravity
Post by: Fisherck on May 29, 2011, 04:58:17 PM
I believe you are talking about fields. There are two types of fields, if I remember correctly. One effects only bad creeper, and the other effects both. In most of the in game missions, the fields are only Bad-creeper affecting. But Odyssey is an example of fields that effect both.
Title: Re: CW2 gravity
Post by: Krell on May 29, 2011, 10:39:35 PM
uh wasn't there 3? one for each creeper type and one for both?
Title: Re: CW2 gravity
Post by: thepenguin on May 30, 2011, 09:24:27 AM
Quote from: Krell on May 29, 2011, 10:39:35 PM
uh wasn't there 3? one for each creeper type and one for both?

correct
Title: Re: CW2 gravity
Post by: Fisherck on May 30, 2011, 09:27:04 AM
Quote from: Krell on May 29, 2011, 10:39:35 PM
uh wasn't there 3? one for each creeper type and one for both?

Whoops, I guess my memory is not that great. But for my credit, I do not believe that type of field shows up at all in the ingame missions. :P
Title: Re: CW2 gravity
Post by: Ranakastrasz on May 30, 2011, 09:41:51 AM
Yes, but you can make it, shown by the first Dev video, and i would say there are two field types, one for friendly and one for enemy, one that effects both is just that, both fields together, though considering they are check-boxes, well.
Title: Re: CW2 gravity
Post by: Jeff on June 10, 2011, 04:29:26 PM
gravity would be cool! :)
Title: Re: CW2 gravity
Post by: CobraKill on June 10, 2011, 11:12:15 PM
Already got it so we can make different directions of grav and we have feilds
Title: Re: CW2 gravity
Post by: Kamron3 on June 10, 2011, 11:36:00 PM
Quote from: The Commander on June 10, 2011, 11:12:15 PM
Already got it so we can make different directions of grav and we have feilds


Yeah, that's how it is. Different directions, strengths, and you can set custom fields.
Title: Re: CW2 gravity
Post by: CobraKill on June 10, 2011, 11:50:52 PM
I know! :) So many options! All we need is the editor ;)
Title: Re: CW2 gravity
Post by: Ebon Heart on June 11, 2011, 12:29:46 AM
I wonder if I could create an animated sword fight map... Between creeper and greeper knights! Lol
Title: Re: CW2 gravity
Post by: peter on June 11, 2011, 09:37:01 AM
Quote from: The Commander on June 10, 2011, 11:50:52 PM
I know! :) So many options! All we need is the editor ;)

I could not agree more!  I only check the game updates link about 10 times a day though, so not yet reached the "are we there yet" stage.