Why doesn't the gravity manipulate the good creeper also?
Gravity does affect friendly creeper... In every mission with gravity, both types of creeper are affected.
Why is this in the CW section instead of the CW2 section?
Wrong forum, use the CW2 Game-play Discussion forum instead.
I believe you are talking about fields. There are two types of fields, if I remember correctly. One effects only bad creeper, and the other effects both. In most of the in game missions, the fields are only Bad-creeper affecting. But Odyssey is an example of fields that effect both.
uh wasn't there 3? one for each creeper type and one for both?
Quote from: Krell on May 29, 2011, 10:39:35 PM
uh wasn't there 3? one for each creeper type and one for both?
correct
Quote from: Krell on May 29, 2011, 10:39:35 PM
uh wasn't there 3? one for each creeper type and one for both?
Whoops, I guess my memory is not that great. But for my credit, I do not believe that type of field shows up at all in the ingame missions. :P
Yes, but you can make it, shown by the first Dev video, and i would say there are two field types, one for friendly and one for enemy, one that effects both is just that, both fields together, though considering they are check-boxes, well.
gravity would be cool! :)
Already got it so we can make different directions of grav and we have feilds
Quote from: The Commander on June 10, 2011, 11:12:15 PM
Already got it so we can make different directions of grav and we have feilds
Yeah, that's how it is. Different directions, strengths, and you can set custom fields.
I know! :) So many options! All we need is the editor ;)
I wonder if I could create an animated sword fight map... Between creeper and greeper knights! Lol
Quote from: The Commander on June 10, 2011, 11:50:52 PM
I know! :) So many options! All we need is the editor ;)
I could not agree more! I only check the game updates link about 10 times a day though, so not yet reached the "are we there yet" stage.