Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on May 29, 2011, 11:32:01 AM

Title: Custom Map: 101_m1: 3 by 3 grid
Post by: AutoPost on May 29, 2011, 11:32:01 AM
This topic is for discussion of map: 101_m1: 3 by 3 grid (http://knucklecracker.com/creeperworld/mapcomments.php?id=4286)
(http://knucklecracker.com/creeperworld/thumb.php?id=4286) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4286)

Author: CJY101 (http://knucklecracker.com/creeperworld/viewmaps.php?author=CJY101)

Desc:
Life on the road, consolidate at every step.

Every 7 divide in half, Air strike in any direction.
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CJY101 on May 29, 2011, 07:58:01 PM
           Title: 101_mission 1: 3 by 3 grid

   Difficulty: Expert Only

Description: Life on the road, consolidate at every step.

                 Every 7 divide in half, Air strike in any direction.

Download page: 101_m1: 3 by 3 grid (http://knucklecracker.com/creeperworld/mapcomments.php?id=4286)

Full size screen shot:
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7037.0;attach=4173;image)

More maps:101 mission (http://knucklecracker.com/forums/index.php?topic=7057.0)
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CJY101 on May 29, 2011, 09:15:43 PM
Just found out.
I have omitted. :'(
Will not affect the results.

(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7037.0;attach=4175;image)
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: nox_ultionem on June 04, 2011, 02:08:32 PM
Do you have any hints for us? I can manage to get a blaster to defend me from the first emitter but then the ones behind always break through...I don't see how to defend that side ???
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: snowmaker (JM) on June 04, 2011, 05:32:34 PM
Quote from: nox_ultionem on June 04, 2011, 02:08:32 PM
Do you have any hints for us? I can manage to get a blaster to defend me from the first emitter but then the ones behind always break through...I don't see how to defend that side ???

The first couple of minutes are very time critical. A single blaster will secure that block after the degrading walls are gone. But only after securing the first emitter. I used two blasters to secure the emitter  ;)

Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: Kithros on June 04, 2011, 05:47:08 PM
This is the way I recommend doing it:
(http://i.imgur.com/reRIk.jpg)


First you build the 2 collectors at the bottom obviously, then I built 2 blasters and waited for them to get to full energy before moving them in (you have to be a little careful of where you position the top blaster, or the LS might die before the creeper goes away). Start building the 3rd collector as soon as possible, and once the top blaster is out of energy move it in position to deal with the creeper behind the wall once it breaks. After you've done this part, most of the map isn't truly threatening, just very long - I got bored at the 4th chamber or so and stopped there. Note that if you build the first collector any closer to the totem that the creeper will destroy it before your first blaster can finish.
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: snowmaker (JM) on June 04, 2011, 06:04:52 PM
I stopped after the 3rd chamber, but that is me  :-\
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: mthw2vc on June 04, 2011, 06:31:18 PM
Hmmm, I just ran out of time while working on the 5th chamber. Too bad, I had to start all over again. Interesting, but too lengthy for my tastes. Going to try again to run through it all, though...
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CJY101 on June 04, 2011, 09:32:44 PM
Quote from: nox_ultionem on June 04, 2011, 02:08:32 PM
Do you have any hints for us? I can manage to get a blaster to defend me from the first emitter

but then the ones behind always break through...I don't see how to defend that side ???
If you want to know how I start it?
Spoiler
Do you really want to know.
Spoiler
Not try other methods?
Spoiler
You really do not regret it.
Spoiler
Well, then ...
Spoiler
I use three Blasters.
[close]
[close]
[close]
[close]
[close]

Quote from: snowmaker (JM) on June 04, 2011, 05:32:34 PM
A single blaster will secure that block after the degrading walls are gone.
This is born with a disease.
Disease. follow. Life.

Quote from: Kithros on June 04, 2011, 05:47:08 PM
This is the way I recommend doing it:
(http://i.imgur.com/reRIk.jpg)
This is not my way
This is a bit risky.

Quote from: Kithros on June 04, 2011, 05:47:08 PM
After you've done this part, most of the map isn't truly threatening, just very long - I got

bored at the 4th chamber or so and stopped there.
This map, First half of the relatively simple.
The greater the distance, the smaller space

If you play to the latter half of the building in front is not good.
Difficult to have space for construction and attack.

Quote from: snowmaker (JM) on June 04, 2011, 06:04:52 PM
I stopped after the 3rd chamber, but that is me  :-\
Are you a farmer?

Quote from: mthw2vc on June 04, 2011, 06:31:18 PM
Hmmm, I just ran out of time while working on the 5th chamber. Too bad, I had to start all over

again. Interesting, but too lengthy for my tastes. Going to try again to run through it all,

though...
Initial design, to the 4th, I spent more than 40 minutes, which is a terrible thing.
Because too long, I had to change the design, and Emitter.
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CJY101 on June 04, 2011, 09:36:36 PM
Perhaps more than that relatively easy in front of
So there is no complete.
But the key to this map,
Spoiler
Build your life in order to take the next step.
[close]

Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CobraKill on June 04, 2011, 10:36:10 PM
Man,CJY101 You're mysteroius  ;)
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: nox_ultionem on June 05, 2011, 10:21:13 PM
Managed to secure first room :D Thanks for the attach-totem-to-collector tip to stop emitter guys, I never thought of that. As we speak I'm going for the second score on here :3 Anyone mind informing me how to post scores that way I can when I'm done?
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CJY101 on June 05, 2011, 10:57:37 PM
Quote from: nox_ultionem on June 05, 2011, 10:21:13 PM
Anyone mind informing me how to post scores that way I can when I'm done?
You mean I should not tell everybody? (Oh! I'm sorry.)
Or? I don't understand.
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: nox_ultionem on June 05, 2011, 11:10:43 PM
No, like, I'm new to the forum, I dunno how to post my score here when I finally beat your level :P Sorry for confusion.
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: nox_ultionem on June 06, 2011, 12:56:28 PM
http://i634.photobucket.com/albums/uu62/darkrangerhalt/RAGE.jpg (Sorry if you have to click to make it work, I dunno how to work links, new to forums in general)

I reached the drones, but then the circled emitter somehow broke through and cut my lines. >.<

Despite the setback and 3 hour+ time its taking, I'm not giving up.

The bottom left area I also circled because the fix seems confusing to me...I'll cross that bridge when I reach it though.

I love this map though, its very challenging ^^

Cheers
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: nox_ultionem on June 06, 2011, 02:20:15 PM
Dad closed the game on me :l
I have to start all over :l...
I'll be back tomorrow to try again maybe...
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: Grauniad on June 06, 2011, 08:00:21 PM
Quote from: nox_ultionem on June 05, 2011, 11:10:43 PM
No, like, I'm new to the forum, I dunno how to post my score here when I finally beat your level :P Sorry for confusion.

At the end of the level, you can simply click on the "submit" button and your score will be posted for the map.

Quote from: nox_ultionem on June 06, 2011, 12:56:28 PM
(Sorry if you have to click to make it work, I dunno how to work links, new to forums in general)


Sorry about your Dad. :)

To post images, include the link to the image in the IMG tags as follows:

[img]http://i634.photobucket.com/albums/uu62/darkrangerhalt/RAGE.jpg[/img]


That should do the trick.

The IMG tags are also a button in the second row of buttons when you compose a post. Hover your cursor over the buttons and you will see which one it is.





Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: nox_ultionem on June 06, 2011, 09:36:38 PM
Ohhhhhh, duh, now I see it XD Thanks
I'm in a better mood now, I was REALLY frustrated after he closed it.
I might continue later tonight.
Cheers
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CJY101 on June 07, 2011, 08:48:49 AM
Quote from: nox_ultionem on June 06, 2011, 09:36:38 PM
Ohhhhhh, duh, now I see it XD Thanks
I'm in a better mood now, I was REALLY frustrated after he closed it.
I might continue later tonight.
Cheers

From this map view, you also need to strive.
and update your version.


Quote from: The Commander on June 04, 2011, 10:36:10 PM
Man,CJY101 You're mysteroius  ;)

You too  8)
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: TommyCogs on June 14, 2011, 06:06:02 PM
I've made it to the 8th chamber I just cant seem to get thor.... any help? i know where i am going to have it built i just cant reach it the emmiters are way to strong even with an air attack.
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CJY101 on June 14, 2011, 08:48:48 PM
Quote from: TommyCogs on June 14, 2011, 06:06:02 PM
I've made it to the 8th chamber I just cant seem to get thor.... any help? i know where i am going to have it built i just cant reach it the emmiters are way to strong even with an air attack.

Air strikes is useful, but needs time.
You need to see a curve, the blue(creeper) will be fewer and fewer.

Then
You need a place to build thor,placed in front of two blaster,
Can help suppress the creeper.

If you have enough drone, then, Blue (creeper) will be more significantly reduced
I do not know you build a few?

You have to play to the 8th, then there is to see any change?

9th.
creeper back to bite,
Represent
Life will end, it might have a lot of regrets.
The fierce resistance, but also do not want to leave like this.
Do not want to .....
To die at this time.


------------------
Entire map.
what you feel it? :)
------------------

↓↓↓additional:Complete the curve
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: TommyCogs on June 16, 2011, 02:09:03 AM
I finally Did it.... It seems I am the only one besides the creater... very hard but very fun Nice map!  now to try the loop....
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CJY101 on June 16, 2011, 11:14:52 AM
Quote from: TommyCogs on June 16, 2011, 02:09:03 AM
I finally Did it.... It seems I am the only one besides the creater... very hard but very fun Nice map!  now to try the loop....

Congratulations ;D ;D
you completed the first map....

Hope,You have to learn..
1、blaster firing rate and energy consumption....the relationship between.
2、bridge and full use of the land construction.
3、the longer the distance, Supply and build more slowly, cautious the next step.
4、can use the mortar to use, to reduce the blaster consumption.
5、drone..... and other...

loop need to tips?

Hope you once again to complete.. ;)
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: TommyCogs on June 16, 2011, 05:36:14 PM
Yes i can get all the blasters and survive the first wave of loop but not the 2nd wave... but this is for a different forum talk to you on there :)
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: CJY101 on June 30, 2011, 08:47:18 PM
1 month...
This is the beginning.
(157-3)
Title: Re: Custom Map: 101_m1: 3 by 3 grid
Post by: snowmaker (JM) on August 07, 2011, 09:23:25 PM
Definitely difficult... but had to try again.  :)