Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on May 19, 2011, 09:31:49 AM

Title: Custom Map: Gold Miners Path
Post by: AutoPost on May 19, 2011, 09:31:49 AM
This topic is for discussion of map: Gold Miners Path (http://knucklecracker.com/creeperworld/mapcomments.php?id=4259)
(http://knucklecracker.com/creeperworld/thumb.php?id=4259) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4259)

Author: MadMag (http://knucklecracker.com/creeperworld/viewmaps.php?author=MadMag)

Desc:
G.Reedy Company has made mines and harvested gold from the Anti-Creeper planets for over 800 years. The Anti-Creeper had no interest in the gold so Grant Reedy jr. and his men lived side by side by the A-Creeper in peace... Until one day!

(http://i.imgur.com/wjMGw.jpg)
Title: Re: Custom Map: Gold Miners Path
Post by: MadMag on May 19, 2011, 10:47:29 AM
Far from one of my best maps, but it is good enough to release..
Some typos here and there, but it is understandable.

Yeah, and the black dots by the railroad is 2 mine carts that has derailed.
Title: Re: Custom Map: Gold Miners Path
Post by: MadMag on May 21, 2011, 11:48:14 AM
little scores.. Is it to hard or what?
Title: Re: Custom Map: Gold Miners Path
Post by: UpperKEES on May 21, 2011, 12:01:01 PM
Ehm.... maybe CW2 was just released? ;)
Title: Re: Custom Map: Gold Miners Path
Post by: MadMag on May 21, 2011, 12:06:39 PM
Thanks!
/me runs to the CW store :)
Title: Re: Custom Map: Gold Miners Path
Post by: UpperKEES on May 21, 2011, 12:11:39 PM
Heheh! ;D

Your map looks great though, like all of yours. Maybe you should consider creating graphics for the game itself as well.... :P
Title: Re: Custom Map: Gold Miners Path
Post by: MadMag on May 21, 2011, 12:21:30 PM
I might, if Virgil asks me!
Title: Re: Custom Map: Gold Miners Path
Post by: fractalman on May 27, 2011, 09:18:17 PM
you call this a medium?
Title: Re: Custom Map: Gold Miners Path
Post by: MadMag on May 29, 2011, 11:22:20 AM
Should maybe have labeld it hard..
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on June 08, 2011, 12:50:02 PM
Ummm...maybe "Medium+"?

In any event another 5x5 game by MadDog.
Great stuff and thank for the work.
dbit
Title: Re: Custom Map: Gold Miners Path
Post by: udobud on August 06, 2011, 03:22:21 AM
I have never asked for this before, but I have finished all of MadMag's other maps, but I can't seem to figure out the start on this one.  A pointer or screen shot to get past the first 6 minutes would be great.  I don't care about a spoiler at this point.  I have restarted at least 20 times.  Seriously frustrated!
Title: Re: Custom Map: Gold Miners Path
Post by: CatoSterling on August 06, 2011, 09:02:30 AM
I second udobud's request for pointers.  This map is one of several in my "Hall Of Shame" -- maps I've been unable to conquer.
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on August 06, 2011, 11:46:47 AM
I had forgotten what a great game this was until I saw your comments.
I did not have a great time on this one, but this is a screen capture from about 5:00 minutes.
dbit
Title: Re: Custom Map: Gold Miners Path
Post by: rchev on August 06, 2011, 04:31:44 PM
No way you'll stand off the creeps with just two blasters...at least not in my edition of the game. Fess up!
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on August 06, 2011, 04:53:46 PM
Quote from: rchev on August 06, 2011, 04:31:44 PM
No way you'll stand off the creeps with just two blasters...at least not in my edition of the game. Fess up!


It would appear as though I am being called a liar, even though I just did a *backspace* (at 4:37) to capture the image of the game in progress.

In all honesty, I will admit that I did build more Blasters (and Mortars) as the game progressed - but AFTER saving the the survivors.

Since the request up above was for the basic starting minutes, my intention was to provide just that.

Anyone who can't figure out that you need to add energy and weapons as the game progresses probably doesn't need to be playing a game at this level of difficulty.

The attached image is at 6:40
Title: Re: Custom Map: Gold Miners Path
Post by: UpperKEES on August 06, 2011, 05:22:42 PM
Quote from: rchev on August 06, 2011, 04:31:44 PM
No way you'll stand off the creeps with just two blasters...at least not in my edition of the game. Fess up!

rchev, when are you finally going to realize that you are a pretty poor player? The harder maps are just too much for you, so better concentrate on the easier ones, which will give you more satisfaction (and us some decent map comments on the forums ;)).
Title: Re: Custom Map: Gold Miners Path
Post by: rchev on August 06, 2011, 05:31:47 PM
Snotty comment, but we'll let that pass. No way this balances energy and weapons...what's the fun in this map?
Title: Re: Custom Map: Gold Miners Path
Post by: rchev on August 06, 2011, 05:45:34 PM
Well, I've tried to replicate your so-called screenshot and no way you can (a) build enuf energy (b) stand off creeps with just two blasters and (c) rescue the survivors. Andwhy why make the city un-movable. This could have been a great, fun map--you got carried away.
Title: Re: Custom Map: Gold Miners Path
Post by: Grauniad on August 06, 2011, 07:26:45 PM
I tried the strategy outlined and I can attest to its success. I got a pretty bad time, as is usual the first time one plays a map - somewhere in the 30+ minutes, but it was certainly do-able. Hard, but do-able. Tight management of energy was a prerequisite. Two blasters suffice for the first 5 minutes or so.
Title: Re: Custom Map: Gold Miners Path
Post by: udobud on August 07, 2011, 01:00:52 AM
I knew I could not have been far off.  Placement makes all the difference in the world!  Thank you.  MadMag, please keep the coming on creeper world 1, as I am probably the only one not digging part 2... :(
Title: Re: Custom Map: Gold Miners Path
Post by: udobud on August 07, 2011, 02:20:19 AM
Those of you having trouble after the spoiler, remember, energy management.  Once the creeper is under control, take your time and build energy/speed before upgrading.  The spoiler is spot on! My original map only had my blasters off by a couple of mouse clicks away.  That is what is so great about this game especially when you have a map designer who takes so much time to perfect a map without the cheats.  Thanks again Madmag, your maps are the best I have found.  It is obvious you spend a lot of time and energy perfecting energy'/speed/timing/storage to defeat a map!  With all that being said, keep it up Madmag, your maps are some of the best out there, especially when you take out the cheats and play the game clean.
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on August 07, 2011, 06:20:01 AM
@udobud -
MadMag does indeed make some terrific games and the graphics are superb. Definitely top-tier.

You might also want to do a search for maps by "UpperKEES" (exact spelling necessary) - but be prepared to play very tightly throughout the games. In many of them, you survive one crisis only to be enmeshed in the next one.

"Shodan7" also comes to mind, "Fisherck", ...(someone help me out with others).

Finally, thank you for recognizing those who take the time and trouble to make up all this fun stuff for the rest of us. They certainly deserve the accolades.
Title: Re: Custom Map: Gold Miners Path
Post by: CatoSterling on August 07, 2011, 12:24:51 PM
Thanks, dbit!  With your excellent starting screenshot, I was finally able to complete this map.  Even then, it took me a couple of tries to get it right (don't build the 2nd blaster too soon, don't connect to the totem too soon, don't wait too long before rescuing the survivor).

Even after getting a foothold, the terrain (and lack of drones) made it non-trivial to advance.
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on August 07, 2011, 02:35:54 PM
Cato -
One of the Old Timers around here once mentioned about building Blasters and Mortars and storing them as 'unarmed' until you can fly them in to clear out space for a Collector or Relay.

That technique seemed to work here.

Also keep in mind that it is OK to ignore Emitters - as long as they aren't blocking your path to the Totems.

With the time you just posted, a couple of tricks should put you ahead of me.

Nicely done!
dbit
Title: Re: Custom Map: Gold Miners Path
Post by: snowmaker (JM) on August 07, 2011, 05:00:53 PM
Here is another screen shot.. about 7:32. I initially had only two blasters to defend and then added another so that I wouldn't have to worry about losing OC.

Quote from: rchev on August 06, 2011, 05:45:34 PM
Well, I've tried to replicate your so-called screenshot and no way you can (a) build enuf energy (b) stand off creeps with just two blasters and (c) rescue the survivors. Andwhy why make the city un-movable. This could have been a great, fun map--you got carried away.

These types of maps are very "playable"... you just need to learn to play more efficiently, then these types of "harder" (speaking relatively) maps are the bomb.

"All your bases are belong to us"  ;)
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on August 07, 2011, 07:49:03 PM
@snowmaker (JM),
You seem to be WAY ahead of me on reactor production.
Are you building them one at a time or do you go into energy deficit to build multiples at the same time?
Title: Re: Custom Map: Gold Miners Path
Post by: snowmaker (JM) on August 07, 2011, 08:22:52 PM
Quote from: DethbyIT on August 07, 2011, 07:49:03 PM
@snowmaker (JM),
You seem to be WAY ahead of me on reactor production.
Are you building them one at a time or do you go into energy deficit to build multiples at the same time?

I typically build as many collectors as possible... You can build 3 collects faster than 1 reactor, which equals more energy (Don't forget placement to maximize your energy). That in turn allows you to build more reactors later  ;)
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on August 08, 2011, 06:47:07 AM
Hmmm - I was building them concurrently in this game (too impatient).
Darn...guess I'll just have to play this one again.
<Grin>
Title: Re: Custom Map: Gold Miners Path
Post by: CatoSterling on August 08, 2011, 10:27:23 AM
In my first doomed attempts at this map, my mistake was to place a blaster on that little platform just northwest of OC.  So obvious, so wrong.  It's the only rectilinear terrain in the map -- newbie bait?
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on August 08, 2011, 10:41:17 AM
OK - took about 5 minutes off my time.

Cato - hunker down for the first few minutes. Build 2-3 Collectors, then start your first Blaster.

The image from (JM) is an outstanding example of how to build your network/initial defense.

Your first time is a whole bunch better than mine was.
dbit
Title: Re: Custom Map: Gold Miners Path
Post by: Ebon Heart on August 08, 2011, 11:01:48 AM
How did Bam Bam do this in 9:04?! I'm just past that time now, and I'm till trying to build up energy to advance. :( overbuilder, right here. *points* oh well, awesome map MadMag, the struggle to survive seems to last quite a while as more creeper spills over the walls and adds to the already incoming wave. :D the graphics are nice too.
EDIT: which path should I take to advance, 21 minutes in and I'm only to here.
Title: Re: Custom Map: Gold Miners Path
Post by: snowmaker (JM) on August 08, 2011, 11:53:21 AM
Quote from: Ebon Heart on August 08, 2011, 11:01:48 AM
How did Bam Bam do this in 9:04?! I'm just past that time now, and I'm till trying to build up energy to advance. :( overbuilder, right here. *points* oh well, awesome map MadMag, the struggle to survive seems to last quite a while as more creeper spills over the walls and adds to the already incoming wave. :D the graphics are nice too.
EDIT: which path should I take to advance, 21 minutes in and I'm only to here.

Build a lot more energy and some speed nodes.... I would para-drop a couple of mortars (move them around) to lighten the creeper load.
Title: Re: Custom Map: Gold Miners Path
Post by: Ebon Heart on August 08, 2011, 12:13:58 PM
Quote from: snowmaker (JM) on August 08, 2011, 11:53:21 AM
Quote from: Ebon Heart on August 08, 2011, 11:01:48 AM
How did Bam Bam do this in 9:04?! I'm just past that time now, and I'm till trying to build up energy to advance. :( overbuilder, right here. *points* oh well, awesome map MadMag, the struggle to survive seems to last quite a while as more creeper spills over the walls and adds to the already incoming wave. :D the graphics are nice too.
EDIT: which path should I take to advance, 21 minutes in and I'm only to here.

Build a lot more energy and some speed nodes.... I would para-drop a couple of mortars (move them around) to lighten the creeper load.
I was doing that for a while... I really wish there were drones on that map. I finally gave up, I didn't feel like creating all the speed nodes and reactors required to get further in the map. I'll try it again later, but right now, I want to get First Encounters Part 3 up.
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on August 08, 2011, 06:34:19 PM
Ebon Heart,
No idea who BamBam is, but feel free to ignore any scores posted by names you are not confident are actual real players.

Naturally, there are cheats to all great games and they are out there for CW.

A couple of thoughts for you.
Don't move your Blasters away from OC – just play defense down there.
Your top Blaster is wasting energy keeping that pit clear – you only need to prevent the overflow and ... you need to get that Mortar moved to the left quite a bit.

Look at the image that (JM) posted and build to that plan. The Mortar he has set up keeps the top center pit below over-flowing, and starts clearing that whole top center plateau.

Your initial target should be that Emitter in the dead center. When you get that under control, you can edge a Mortar over and drop the creeper levels below over-flowing for the entire lower left quadrant.
Title: Re: Custom Map: Gold Miners Path
Post by: Ebon Heart on August 08, 2011, 10:28:38 PM
I've been trying to fight around the edges, and to kill the creeper at the source... clearly that didn't work. The problem is, I can't get much farther than where that top blaster is before my weapons are too far away to get energy in time to be useful. :/ I'll give it another go with your suggestions later. I kind of suck at cw1 now. lol.
Title: Re: Custom Map: Gold Miners Path
Post by: Grauniad on August 09, 2011, 11:16:41 AM
I tried my hand at movie making. Couldn't get the sound to work, so no sound.  Short of DethbyIT's time by a few minutes due to a few mistakes, but still.. should prove once and for all that the strategy is at least one valid way to approach this map.

http://www.youtube.com/watch?v=i8Wsft0daQ4
Title: Re: Custom Map: Gold Miners Path
Post by: DethbyIT on August 09, 2011, 03:07:00 PM
G-man -
I just hummed a little 'Vagner' as I watched and it worked well.

Thank you for putting that together.
dbit
Title: Re: Custom Map: Gold Miners Path
Post by: Mozai on August 27, 2013, 07:44:10 PM
Difficult, but not impossible.  The first six minutes are crucial -- you cannot waste more than two seconds of that time.  Once I managed to rescue the mission objective (gold not refugees?), I rushed to build a third blaster at Odin City, and a mortar to relieve pressure on that basin with the tipped minecarts; first one above the basin, then another on the roof of that shack near Odin City.  Once that stabilized, the rest of the map was not longer nail-bitingly tense, and I was able to conquer the map inch-by-inch.