Knuckle Cracker

Creeper World 2 => Gameplay Discussion => Topic started by: CobraKill on May 16, 2011, 07:12:54 PM

Title: Favorite Weapon (Includes Experimentals)
Post by: CobraKill on May 16, 2011, 07:12:54 PM
Sooo, What's your favorite weapon and why? (includes Experimentals)
- Choices
    1. Blaster
    2. Launcher
    3. Maker
    4. Repulser
    5. Phantom Coil
    6. C-bomb
    7. Dark Beam

I personally like Makers, but haven't seen C-Bomb or Dark Beam (On Mission 11). I like Makers because I think it's awesome you can make your own creeper  :D

Title: Re: Favorite Weapon (Includes Experimentals)
Post by: pixlepix on May 16, 2011, 07:17:35 PM
I like repulsors. I can't count how many times they have saved  me.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: CobraKill on May 16, 2011, 07:18:56 PM
Quote from: pixlepix on May 16, 2011, 07:17:35 PM
I like repulsors. I can't count how many times they have saved  me.

Great for holding out deep pools and helping blasters on dense creeper  :D
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Alex1010 on May 16, 2011, 07:19:08 PM
I agree. Makers are awesome :). And occasion I just use one maker set to 4x to hold back or defeat the creeper.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Ebon Heart on May 16, 2011, 07:22:19 PM
I use makers kind of exessively... 4 makers set to x4 with every ore deposit on the map having ore extractors on all sides... works every time. till you run out of ore of course, at which point just use repulsors to make use of the anti creeper.... though you can hang yourself with repulsors, day 13, horror is a great example... getting the last survivor pod, try pointing a repulsor up and see what happens.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: CobraKill on May 16, 2011, 07:23:32 PM
Quote from: Alex1010 on May 16, 2011, 07:19:08 PM
I agree. Makers are awesome :). And occasion I just use one maker set to 4x to hold back or defeat the creeper.

Some missions you can win with just makers. Try eight makers set 4X. Ate up my ore so fast I didn't see it go., but I had enough to destroy all the creeper  :)
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Alex1010 on May 16, 2011, 07:34:28 PM
Yeah, they gobble ore fast.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: mthw2vc on May 16, 2011, 07:36:33 PM
My favorite weapon would have to be... upgrades :P
Always fun to blast through creeper with only a couple of weapons after having saved up for all upgrades ;)
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: CobraKill on May 16, 2011, 07:39:46 PM
THat's fun too  :D
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Alex1010 on May 16, 2011, 07:48:33 PM
I don't think upgrades are weapons. Though, they may help your cause.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: thepenguin on May 16, 2011, 08:12:26 PM
go dark beam!

I wish CBs let me make evil creeper, but alas.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Dasani on May 17, 2011, 03:29:37 PM
Well dark beam and mirrors are amazing obviously, but I mean cmon they're super weapons. :)

I personally love blasters the most. When they are fully upgraded with max attack speed and max range, and you build a ton of them, you can utterly annihilate creeper with such ruthless speed it boggles the mind. Like on the bonus mission Cubic, i didn't even have to build shields to contain those obscenely dense creeper pools, the blasters shot so fast they destroyed it as it appeared and it couldn't even spread.

I find anti-creeper to be rather lackluster. Even at 4x production you simply don't make enough creeper to make much of an impact. The anti creeper is also so slow to spread and move unless you make a TON of repulsors, and if you are going to make that many, you might as well just make blasters or launchers instead. It seems "ok" until you run out of ore, which happens rapidly.

Then of course shields are amazing too, some missions would be impossible to complete without them.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Grauniad on May 17, 2011, 03:31:24 PM
Quote from: thepenguin on May 16, 2011, 08:12:26 PM
go dark beam!

I wish CBs let me make evil creeper, but alas.

For what purpose would you want to make Creeper iso Anti-Creeper?
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: thepenguin on May 17, 2011, 03:33:29 PM
Quote from: Grauniad on May 17, 2011, 03:31:24 PM
Quote from: thepenguin on May 16, 2011, 08:12:26 PM
go dark beam!

I wish CBs let me make evil creeper, but alas.

For what purpose would you want to make Creeper iso Anti-Creeper?

testing  purposes (building outrageous amounts of stuff and placing the creeper where I want it (so I can keep playing) without the creeper comitting suicide via evaporation)
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Karsten75 on May 17, 2011, 03:34:23 PM
Quote from: Dasani on May 17, 2011, 03:29:37 PM
Well dark beam and mirrors are amazing obviously, but I mean cmon they're super weapons. :)

I personally love blasters the most. When they are fully upgraded with max attack speed and max range, and you build a ton of them, you can utterly annihilate creeper with such ruthless speed it boggles the mind. Like on the bonus mission Cubic, i didn't even have to build shields to contain those obscenely dense creeper pools, the blasters shot so fast they destroyed it as it appeared and it couldn't even spread.

I find anti-creeper to be rather lackluster. Even at 4x production you simply don't make enough creeper to make much of an impact. The anti creeper is also so slow to spread and move unless you make a TON of repulsors, and if you are going to make that many, you might as well just make blasters or launchers instead. It seems "ok" until you run out of ore, which happens rapidly.

Then of course shields are amazing too, some missions would be impossible to complete without them.

I'd suggest you need to sharpen up your game play. There hasn't yet been a map I've run out of Anti-Creeper. For some emitters that "sparkle" with strong emissions, you can blanket them in AC and then it makes it a lot easier to build the nullifier.

I rarely need a "TON" of either repulsors or blasters - thought I did early on.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: UpperKEES on May 17, 2011, 04:48:48 PM
Quote from: Dasani on May 17, 2011, 03:29:37 PM
I find anti-creeper to be rather lackluster. Even at 4x production you simply don't make enough creeper to make much of an impact. The anti creeper is also so slow to spread and move unless you make a TON of repulsors, and if you are going to make that many, you might as well just make blasters or launchers instead. It seems "ok" until you run out of ore, which happens rapidly.

I agree you shouldn't use the makers for their killing power. Their maximum damage (http://knucklecracker.com/forums/index.php?topic=6373.msg36036#msg36036) is 120,000 units of Creeper per second, which is nothing compared to the blaster (552,000/sec without upgrades) or the launcher (3,833,333/sec without upgrades) and upgrades don't apply to the maker. Their strength however lies in their defensive support abilities. They allow your weapons to move closer (in)to the Creeper and still receive ammo packets, thus making bunny hopping unnecessary. They allow your blasters to be more effective by taking care of the thinnest (least dense) Creeper and the maker is the only weapon that can block enemy build packets. Makers also come in handy when trying to contain an outburst of Creeper to the surface of a map. Finally good Creeper damages drones, allowing a blaster to kill a regular drone with 4 shots (instead of 5 because drones heal as well). Just see them as convenient support during your assaults. The fact that they hardly require energy (only a tiny bit for the ore rigs) after being built is also nice on energy tight maps. I'm sure you'll find some good use for them on future maps.

Quote from: Karsten75 on May 17, 2011, 03:34:23 PM
I'd suggest you need to sharpen up your game play. There hasn't yet been a map I've run out of Anti-Creeper. For some emitters that "sparkle" with strong emissions, you can blanket them in AC and then it makes it a lot easier to build the nullifier.

I rarely need a "TON" of either repulsors or blasters - thought I did early on.

Oh, I thought you also played Day 16 & 18 and Cubic.... :P You don't literally needs tons of weapons, but several dozens is pretty common. On the other hand I hardly ever build more than 2 makers, even when I would have enough ore to sustain them. This has nothing to do with sharp gameplay. Makers just aren't powerful killers, while upgraded blasters and launchers are.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: mthw2vc on May 17, 2011, 05:05:48 PM
Quote from: UpperKEES on May 17, 2011, 04:48:48 PM
*snip*
You have forgotten perhaps the most important attribute of makers, they do not consume any energy on their own once built. As long as you have the ore, you can run them continuously at no cost.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Emmote on May 17, 2011, 05:45:44 PM
My problem with Makers is that Ore seems to be very sparse on most maps. I usually end up thinking "I really should save my ore for the next bit" and just never get around to using them.

As for my favourite weapon, it is without a doubt, the Launcher. It's extremely effective at destroying huge quantities of creeper.
The bonus is that you can use mini-rifts to shorten their missile path. Coupled with a Blaster or four for protection, Launchers can do some hefty damage.

Edit: Saying that, I love the Repulsor too. Saved my butt on many occasions.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: UpperKEES on May 17, 2011, 05:54:01 PM
Quote from: mthw2vc on May 17, 2011, 05:05:48 PM
Quote from: UpperKEES on May 17, 2011, 04:48:48 PM
*snip*
You have forgotten perhaps the most important attribute of makers, they do not consume any energy on their own once built. As long as you have the ore, you can run them continuously at no cost.

I'm afraid you *snipped* too much:

Quote from: UpperKEES on May 17, 2011, 04:48:48 PM
The fact that they hardly require energy (only a tiny bit for the ore rigs) after being built is also nice on energy tight maps.

:P
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Karsten75 on May 17, 2011, 06:29:15 PM
I'm going to add something about ore and makers to my strategy guide (http://knucklecracker.com/forums/index.php?topic=6264.0).
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Omegatron on May 18, 2011, 11:02:16 AM
I just love makers. I'm only half way through the single player campaign but I think I have built at least one maker on every mission. I find them to be more effective than I first thought.
Title: Re: Favorite Weapon (Includes Experimentals)
Post by: Yelik on May 18, 2011, 06:03:22 PM
I haven't gotten to the experimentals but so far I would go with blasters. They are effective and quick, especially when fully upgraded, and are pretty inexpensive.