Knuckle Cracker

Creeper World => Custom Map Discussion => Topic started by: jem on February 06, 2010, 04:50:51 PM

Title: crazonium walls
Post by: jem on February 06, 2010, 04:50:51 PM
i have made a new map, but i give you clue, because it is hard and i want to now if you can beat it?

if a big place is closed of by crazonium walls, (there are no creepers and its a 10by10 plate surrounded by crazonium walls with 1 survivor) what would you do?
Title: Re: crazonium walls
Post by: SPIFFEN on February 06, 2010, 05:19:12 PM
Collectors is the fastes thing to build ,
so i would try to connect it with an collector .
Title: Re: crazonium walls
Post by: Aurzel on February 06, 2010, 06:50:06 PM
you cant spiffen, he said crazonium walls, the only answer is to fly odin city in and land it in the enclosed area, which means temporarily losing power to your network, nice touch there jem
Title: Re: crazonium walls
Post by: Alwego on February 06, 2010, 07:20:26 PM
Quote from: Aurzel on February 06, 2010, 06:50:06 PM
you cant spiffen, he said crazonium walls, the only answer is to fly odin city in and land it in the enclosed area, which means temporarily losing power to your network, nice touch there jem

He can :P We have there survival pod, not totem.

We just have to land on ground (or not :P), build a colector (connect to survival pod) and we can return to our network.
Title: Re: crazonium walls
Post by: SPIFFEN on February 06, 2010, 07:40:37 PM
I thought the city was inside , if it is'nt , i would move the city .
But maps that cant be finnished is pointless =P
Every map should have an end ,
if they don't , theres no point playing them .
Title: Re: crazonium walls
Post by: Aurzel on February 06, 2010, 09:09:31 PM
hey that is a good idea to make my floodgate map truly a survival map though :P
since then it would be unbeatable if i put a crazonium wall around the totem lol
Title: Re: crazonium walls
Post by: SPIFFEN on February 06, 2010, 09:17:40 PM
=P
Title: Re: crazonium walls
Post by: jem on February 07, 2010, 08:51:59 AM
only after some time you could get the emmiter capped and you will be awaiting for ever. (don't now, but map will maybe end when on score 0)
Title: Re: crazonium walls
Post by: Aurzel on February 08, 2010, 03:17:48 PM
it's neigh impossible to get a score of 0
Title: Re: crazonium walls
Post by: Karsten75 on February 08, 2010, 09:42:17 PM
Quote from: Aurzel on February 08, 2010, 03:17:48 PM
it's neigh impossible to get a score of 0

Only if the horse can jump the fence?  :P
Title: Re: crazonium walls
Post by: Aurzel on February 10, 2010, 04:42:21 AM
duh, except the fence is 30 feet high :P