Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 27, 2011, 10:21:02 AM

Title: Custom Map: Leaky
Post by: AutoPost on March 27, 2011, 10:21:02 AM
This topic is for discussion of map: Leaky (http://knucklecracker.com/creeperworld/mapcomments.php?id=4104)
(http://knucklecracker.com/creeperworld/thumb.php?id=4104) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4104)

Author: Snowmaker (JM) (http://knucklecracker.com/creeperworld/viewmaps.php?author=Snowmaker+%28JM%29)

Desc:
Progression may be slow. Defenses need to be up quickly (<2 min). Warning: The emitters are strong (20-50)
Title: Re: Custom Map: Leaky
Post by: Fisherck on March 31, 2011, 01:09:27 PM
Great map! Best fun I have had in a while. :)
Nice challenge too. Ahh, the fun of balancing energy...
Title: Re: Custom Map: Leaky
Post by: UpperKEES on March 31, 2011, 04:50:33 PM
Very nice map indeed!

Of course I had to play your first contribution; good to see you got into map making as well! :)

Not sure whether I became a bit rusty or the map is rather tricky (probably both), but I wasn't able to beat your (and Fisherck's) time. That's quite a nasty terrain you've got there! Do you guys conquer the left bottom part with relays or do you go down from the middle?
Title: Re: Custom Map: Leaky
Post by: Fisherck on March 31, 2011, 05:11:43 PM
Spoiler
I start at the top right, and when energy permitting, I started working my way out and to the left. I did not take the bottom left until late.r
[close]

It is indeed some mean terrain. I had to hop blasters and mortars around just to move up. :D
Title: Re: Custom Map: Leaky
Post by: snowmaker (JM) on March 31, 2011, 11:31:22 PM
Quote from: Fisherck on March 31, 2011, 05:11:43 PM
Spoiler
I start at the top right, and when energy permitting, I started working my way out and to the left. I did not take the bottom left until late.r
[close]

It is indeed some mean terrain. I had to hop blasters and mortars around just to move up. :D

I did the same thing as Fisherck. As far as map making, I have been tinkering a little bit  :)
Title: Re: Custom Map: Leaky
Post by: rchev on April 01, 2011, 12:31:32 AM
Another VERRRRRY tiresome slogathon. Doesn't anyone make INTERESTING & FUN maps any more????
Title: Re: Custom Map: Leaky
Post by: UpperKEES on April 01, 2011, 01:26:50 AM
Quote from: rchev on April 01, 2011, 12:31:32 AM
Another VERRRRRY tiresome slogathon. Doesn't anyone make INTERESTING & FUN maps any more????

Looking at every post you made (http://knucklecracker.com/forums/index.php?action=profile;u=1524;sa=showPosts) you're just here to annoy people. Go play outside.
Title: Re: Custom Map: Leaky
Post by: Ebon Heart on April 01, 2011, 02:09:57 AM
he's made a dozen posts... all of them negative.
Title: Re: Custom Map: Leaky
Post by: DethbyIT on April 01, 2011, 06:08:14 AM
Quote from: rchev on April 01, 2011, 12:31:32 AM
Another VERRRRRY tiresome slogathon. Doesn't anyone make INTERESTING & FUN maps any more????


This is what happens when you let children play on their mommy's computer.
Title: Re: Custom Map: Leaky
Post by: DethbyIT on April 01, 2011, 06:09:50 AM
As soon as I saw the Author name, I knew I had to try this...then I saw the first 4 scores and knew I was going to be in big trouble.

Just reading the comments first and will give it a go now.
dbit
Title: Re: Custom Map: Leaky
Post by: DethbyIT on April 01, 2011, 10:28:09 AM
Finished - barely.
My time would have been much better, but the terrain affected my normal symetry of building.

Seriously - good fun and one that I will play again.

Thank you for putting it together.
dbit
5x5
Title: Re: Custom Map: Leaky
Post by: CtopherMI on April 01, 2011, 11:41:40 AM
At first I was getting nowhere fast.  Creeper flooded the starting area at 1:30.  So after many restarts I finally had blasters up to hold it back, but couldn't advance.  That was when I realized I had double down turned ON!!!  Crap!

So I tried again on normal and at the 10 minute mark I was still having trouble advancing and gave up, but I think I was being too conservative.  I had a huge energy reserve and not enough room to build my arsenal, so I wasted a lot of time building energy.  I'll try again some other time.
Title: Re: Custom Map: Leaky
Post by: snowmaker (JM) on April 01, 2011, 12:07:47 PM
Quote from: CtopherMI on April 01, 2011, 11:41:40 AM
At first I was getting nowhere fast.  Creeper flooded the starting area at 1:30.  So after many restarts I finally had blasters up to hold it back, but couldn't advance.  That was when I realized I had double down turned ON!!!  Crap!

So I tried again on normal and at the 10 minute mark I was still having trouble advancing and gave up, but I think I was being too conservative.  I had a huge energy reserve and not enough room to build my arsenal, so I wasted a lot of time building energy.  I'll try again some other time.

Suggestion: Use a single mortar... it will give you more time initially, but it wont keep you safe for long. I would advance on the right side first and then move to the left side.
Title: Re: Custom Map: Leaky
Post by: Fisherck on April 01, 2011, 12:10:31 PM
I used a blaster at the bottom left and top right of the space, then built a mortar. I could probably keep the space indefinitely that way.
Title: Re: Custom Map: Leaky
Post by: snowmaker (JM) on April 01, 2011, 12:14:38 PM
Quote from: Fisherck on April 01, 2011, 12:10:31 PM
I used a blaster at the bottom left and top right of the space, then built a mortar. I could probably keep the space indefinitely that way.

Yes you can. I built a mortar in the middle and then a blaster for the left side, but positioned it so that it didn't fire consistently.
Title: Re: Custom Map: Leaky
Post by: Fisherck on April 01, 2011, 12:31:42 PM
Yep. I positioned the blasters on the edge, so only a width of one square went over. That way it only fired when needed.
Title: Re: Custom Map: Leaky
Post by: CtopherMI on April 01, 2011, 04:14:24 PM
Hi,  That's also what I did.  First I had 2 blasters and added a 3rd and I agree they could hold it indefinitely as long as they weren't constantly firing.  Most of the time they were idle.
Title: Re: Custom Map: Leaky
Post by: DethbyIT on April 01, 2011, 04:19:28 PM
You guys are way too good. :-[

I built 3 Mortars and waited until I was almost full of reactors - then built more Mortars and Blasters to start working my way up and left...and left and up.

This game was enough fun that I will play it again and try to be a little more aggressive.
dbit
Title: Re: Custom Map: Leaky
Post by: CtopherMI on April 02, 2011, 04:35:00 PM
Well, I finally finished it.  Twice my computer crashed in the middle of things and had to start over.  Damn 9 year old mac  >:(  I didn't like the route I took, though, so might try it again another time.  Blasters in just the right spots make all the difference, using little energy to keep the creeper back.  I only built one mortar, though, so maybe next time I'll build a couple more of those.
Title: Re: Custom Map: Leaky
Post by: UpperKEES on April 02, 2011, 04:42:40 PM
Like Snowmaker says in the opening text: it also matters which upgrades you choose.

Spoiler
I picked +10% energy, -10% building costs and +20% fire range (for my mortars), although I'm not sure if these are the ones intended.
[close]
Title: Re: Custom Map: Leaky
Post by: DethbyIT on April 04, 2011, 06:10:09 AM
Snowmaker - one question...When is the next one?
:)

dbit
Title: Re: Custom Map: Leaky
Post by: snowmaker (JM) on April 04, 2011, 06:43:12 PM
Not sure... I have toyed with a couple different ideas  ;)
Title: Re: Custom Map: Leaky
Post by: CtopherMI on April 06, 2011, 07:36:56 PM
Okay, I've been obsessed with this map, so tried again LOL  3 tries now, and I've shaved about 10 minutes off my first completed run.  I keep learning as I go, and have been tempted to look at some of the videos mentioned on other threads on youtube to see better ways to do things, but I'd rather figure these things out myself :)

When you do another map, please don't be so brutal as this one.  I have way too much work and have to sleep once in a while too!

But thanks for the challenge!

Chris