Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 26, 2011, 07:54:26 PM

Title: Custom Map: Big Red's Maze
Post by: AutoPost on March 26, 2011, 07:54:26 PM
This topic is for discussion of map: Big Red's Maze (http://knucklecracker.com/creeperworld/mapcomments.php?id=4101)
(http://knucklecracker.com/creeperworld/thumb.php?id=4101) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4101)

Author: Big Red45 (http://knucklecracker.com/creeperworld/viewmaps.php?author=Big+Red45)

Desc:
Combines a variety of techniques: maze, cap emitters with blaster, cap emitters in pool with mortar, and spores. You will have a long time before you have to worry about spores but by the fourth wave they are intense and you will need many SAM's.
Title: Re: Custom Map: Big Red's Maze
Post by: Overbyte on March 27, 2011, 01:17:39 PM
That became intense.. It should have been shorter for me, but going down the last isle to get the totem, a spore got through and knocked my grid out.. :o
Knocked be back to the beginning of the maze, but I fought back and got it.. Could have restarted, but by then, it was the principal of it..
Title: Re: Custom Map: Big Red's Maze
Post by: tpatana on March 28, 2011, 12:06:12 AM
First time about 11 minutes, second try was much better as I figured several ways to improve. I think it could be possible to push beyond 8 minutes, but not by much.
Title: Re: Custom Map: Big Red's Maze
Post by: CtopherMI on March 28, 2011, 07:05:56 PM
First try I was pretty close to 8 minutes, but there were a couple times that I failed to optimize things, and once I accidentally disconnected over half the chain and didn't notice it for several seconds.  I'm going to try again to see if I can get a bit faster :)
Title: Re: Custom Map: Big Red's Maze
Post by: tpatana on March 29, 2011, 09:38:03 PM
Argh, you made me try it again, damn you. Too much juggling, but now the time is hard to beat. I think if I use same strategy, with optimal juggling (=no mistakes) I might get close to 6 minutes. Now I lost the link couple of times.
Title: Re: Custom Map: Big Red's Maze
Post by: Pjard on April 06, 2011, 05:49:41 AM
How the heck do you do this in less than 20 minutes?  There must be one move i am missing....
Title: Re: Custom Map: Big Red's Maze
Post by: fractalman on June 20, 2011, 07:07:28 PM
the easy way to do it in less than 20 minutes: instead of trying to build a chain of collectors, make a chain of blaster-collector-blaster-collector where possible.  since you can build the blaster anywhere and move it into position, this will cut the time to build in half. 

to get an insanely low time: have a blaster/mortar fly over a wall, so the connection can jump over the walls.  may also cause intense lag.