Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 19, 2011, 11:31:17 PM

Title: Custom Map: Sunken Valley
Post by: AutoPost on March 19, 2011, 11:31:17 PM
This topic is for discussion of map: Sunken Valley (http://knucklecracker.com/creeperworld/mapcomments.php?id=4074)
(http://knucklecracker.com/creeperworld/thumb.php?id=4074) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4074)

Author: BEric2000 (http://knucklecracker.com/creeperworld/viewmaps.php?author=BEric2000)

Desc:
This map has some strong emitters and crumbling walls.
Title: Re: Custom Map: Sunken Valley
Post by: rchev on March 20, 2011, 12:53:57 AM
Willfully crappy map. The internal emitter wipes out about a half-hours play--beyond nasty. Until you play once, no way of knowing it's virtually indefensible. Life's too short for these ugly maps.
Title: Re: Custom Map: Sunken Valley
Post by: Toaster on March 20, 2011, 10:08:38 AM
I agree with rchev, I knew from the start that this would be a slog, but after stabilizing the right and starting to make headway on the left, even the "guard" blasters I stationed at the internal emitter, were overwhelmed. Energy level at 20 and still needed more, Not worth a second try... Sorry. Maybe a map for the experts.....
Title: Re: Custom Map: Sunken Valley
Post by: Toaster on March 20, 2011, 10:09:52 AM
Should have been labeled "Hard" IMHO
Title: Re: Custom Map: Sunken Valley
Post by: snowmaker (JM) on March 20, 2011, 10:44:40 AM
I used a single blaster and a mortar to keep the right side in check. Didn't worry about the middle emitter since I didn't expect to be that long. Plus, I built too much energy (30 energy collection).

The difference is probably the choice of upgrades  ;)
Title: Re: Custom Map: Sunken Valley
Post by: DethbyIT on March 20, 2011, 03:57:24 PM
Concur with (JM) - nothing at all wrong with the map, but it does help to have some concept of tactics and weapons choices.

BEric2000 - Thank you for putting this together. Definitely worth playing and I appreciate people like you who create these games for lazy slugs (like me) to play.

dbit

Title: Re: Custom Map: Sunken Valley
Post by: CtopherMI on March 21, 2011, 08:56:15 AM
Clearly the best times can only be done by bridging.  
Spoiler
While waiting patiently for the walls to come down enough to cross to the totems (without cheating LOL) there is plenty of time and space to build nearly solid reactors in the middle of the valley, so this is really pretty easy from there.  Then you can build dozens of mortars and blasters, until you run out of room to build anything else.  From there you have enough to send a few on suicide missions and use the rest to mop up all the creeper that remains, leaving a few blasters to cap off each of the right side emitters.
[close]

Certainly not a bad map, you aren't really in any danger, but it was a fun one :)

Thanks!

Chris
Title: Re: Custom Map: Sunken Valley
Post by: fridge on March 29, 2011, 09:25:16 AM
i loved the map, it's very good because you have to defend on both sides and lot of power/action. Thanks !