Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 09, 2011, 09:17:57 AM

Title: Custom Map: Old Foes part 1
Post by: AutoPost on March 09, 2011, 09:17:57 AM
This topic is for discussion of map: Old Foes part 1 (http://knucklecracker.com/creeperworld/mapcomments.php?id=4041)
(http://knucklecracker.com/creeperworld/thumb.php?id=4041) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4041)

Author: Ebon_Heart (http://knucklecracker.com/creeperworld/viewmaps.php?author=Ebon_Heart)

Desc:
please do not play this map if you have not beaten loki. You will not get many of the jokes included in it. An old foe has returned, and it's stronger than ever. Can you stop it this second time around? This map will make you think, and hopefully, even make you laugh. Good luck, more to come soon.
Title: Re: Custom Map: Old Foes part 1
Post by: Ebon Heart on March 09, 2011, 04:58:54 PM
my list of sorries for this map:
1. some grammar/spelling mistakes in artifacts.
2. rushed description, didn't warn, "don't worry about the weak emitters on the bottom, they serve no purpose after the start." or really give any useful information.
3. I didn't take the time to fix these and retest the map.
for all of this, IM SORRY EVERYONE!
Title: Re: Custom Map: Old Foes part 1
Post by: DethbyIT on March 09, 2011, 06:56:35 PM
Don't apologize, it was fun - and I will play it again.

Thank you for putting it together.
dbit
Title: Re: Custom Map: Old Foes part 1
Post by: Ebon Heart on March 09, 2011, 07:26:21 PM
I'm apologizing because I could have easily made it better. And glad you liked it!! Mthw2vc helped with some of the jokes... And he got the nexus in the background. I failed epically at doing so. Also, my first test of this map, I actually died because I was too busy watching the emitters up top. XD
Title: Re: Custom Map: Old Foes part 1
Post by: TonyP2000 on May 25, 2011, 01:01:19 PM
This one is brutal, I really can not set up the right defenses fast enough...
Title: Re: Custom Map: Old Foes part 1
Post by: Katra on May 30, 2011, 10:54:50 PM
Spoiler
While you still have the prebuilt reactors build two blasters to cover the gap, two or three drones, and start collector lines towards the lower right and left. They won't be finished when the reactors go boom; leave one drone and the blasters active and deactivate the other drone(s). Continue building as energy permits, using drones to keep creeper from overflowing the wall.
[close]
Title: Re: Custom Map: Old Foes part 1
Post by: Ebon Heart on June 07, 2011, 03:01:29 PM
Quote from: TonyP2000 on May 25, 2011, 01:01:19 PM
This one is brutal, I really can not set up the right defenses fast enough...
This is actually one of the easier ones in the series... wait till number 6. lol