Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 02, 2011, 10:51:21 PM

Title: Custom Map: Mortar Troubles
Post by: AutoPost on March 02, 2011, 10:51:21 PM
This topic is for discussion of map: Mortar Troubles (http://knucklecracker.com/creeperworld/mapcomments.php?id=4007)
(http://knucklecracker.com/creeperworld/thumb.php?id=4007) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4007)

Author: Ebon_Heart (http://knucklecracker.com/creeperworld/viewmaps.php?author=Ebon_Heart)

Desc:
This map demonstrates the downfalls of mortars, it's up to you to figure out where to use them.
Title: Re: Custom Map: Mortar Troubles
Post by: Timwi on March 03, 2011, 10:58:54 AM
Incidentally, this map also demonstrates that I'm really lacking the skills to come up with a non-trivial strategy! :) I can barely survive the first few minutes when the creeper comes flooding in...
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 03, 2011, 05:04:46 PM
you need to get blasters on the right and left first, or it floods before they get built. and mortars suck on this map! lol. but what did you think??
Title: Re: Custom Map: Mortar Troubles
Post by: Timwi on March 03, 2011, 06:31:27 PM
I didn't think of building the ones on the left and right first. It always seems obvious in hindsight, so I kick myself every time, but it is really hard to think of it, realise that it may be better than what I tried before and try it. I think this is IkeaPimp's (and fer's and all the other good players') strength. Presumably IkeaPimp had somewhere between 5 and 10 more of those ideas to get the time that he did.
Title: Re: Custom Map: Mortar Troubles
Post by: IkeaPimp on March 03, 2011, 06:46:50 PM
I built 4 blasters on the edges that completed seconds before the creeper overflows.  I also built them far enough back so that they only fire the instant the creeper comes over the edge - save a lot of energy that way.
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 03, 2011, 06:50:36 PM
what did you guys think of the map?
Title: Re: Custom Map: Mortar Troubles
Post by: Timwi on March 03, 2011, 07:06:43 PM
Huzzah, I managed to beat IkeaPimp's score! IkeaPimp, your turn to beat again :)

Ebon_Heart: Like I already said to you in IM, I quite like the map. However, I'm not going to lie to you; the whole story does include not just the map but also the challenge of beating IkeaPimp. :)
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 03, 2011, 07:09:43 PM
i didn't get a new IM.... sorry.
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 03, 2011, 07:14:16 PM
ya, i don't have a new IM.
Title: Re: Custom Map: Mortar Troubles
Post by: IkeaPimp on March 03, 2011, 09:28:33 PM
Ebon - good map.  I like symmetry and don't like maps that have some evil 'trick'.  In my opinion, the best maps are the ones where you have multiple options to complete them.

Timwi - the challenge goes both ways :)

Here's a video for y'all:

Spoiler

http://www.youtube.com/watch?v=P7_obs1IoTs

(couldn't find the correct way to embed this, so it's just a link for now.  Gotta run - might fix it later.)
[close]
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 03, 2011, 09:46:45 PM
hahah! a youtube video on one of my maps (that wasn't upon request) :)
also, you do know, using relays instead of collectors can shave quite a bit of time off the map. you don't have to clear out the deeper pit.
Title: Re: Custom Map: Mortar Troubles
Post by: IkeaPimp on March 04, 2011, 01:25:04 AM
Quote from: Ebon_Heart on March 03, 2011, 09:46:45 PM
... using relays instead of collectors can shave quite a bit of time off the map. you don't have to clear out the deeper pit.

There's a number of things I could have tweaked or done better - might 30+ sec - though I don't think relays would have made a difference.  The blasters were bridging the collectors at the very end and were being built 2-at-a-time.
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 04, 2011, 06:56:16 AM
I guess I shouldn't be talking, you blew my score outta the water.
Title: Re: Custom Map: Mortar Troubles
Post by: Timwi on March 04, 2011, 06:56:25 PM
Damn, I didn't take a video! I didn't expect to beat you by this much, IkeaPimp :)
Title: Re: Custom Map: Mortar Troubles
Post by: IkeaPimp on March 04, 2011, 07:18:59 PM
Quote from: Timwi on March 04, 2011, 06:56:25 PM
Damn, I didn't take a video! I didn't expect to beat you by this much, IkeaPimp :)

Dude! :)
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 04, 2011, 07:30:02 PM
you're supposed to take a video! lmao.
Title: Re: Custom Map: Mortar Troubles
Post by: Timwi on March 05, 2011, 10:26:58 AM
OK I took a video this time... but I'm not sure I want to upload it because it's full of embarrassing mishaps; someone like IkeaPimp could easily copy everything except for the mishaps and beat the score :)
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 05, 2011, 10:45:46 AM
lmao. take a better video then.
Title: Re: Custom Map: Mortar Troubles
Post by: Timwi on March 05, 2011, 02:04:14 PM
I've uploaded it anyway.

Title: Re: Custom Map: Mortar Troubles
Post by: DethbyIT on March 05, 2011, 03:33:33 PM
Man, watching you two play just makes me shake my head.

Well done!
dbit
Title: Re: Custom Map: Mortar Troubles
Post by: NNR_Alex on March 09, 2011, 01:47:27 AM
Ok so stupid question, why are mortars bad on this map?  Sorry i haven't had the time to play much creeper world lately, I just saw these vids on youtube.
Title: Re: Custom Map: Mortar Troubles
Post by: Michionlion on March 09, 2011, 02:07:12 PM
because there are high intensity emitters but with 0 intensity emitter that fire right after-mortars fire at those and not the actual creeper, even though they aren't producing anything.
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 22, 2011, 09:50:56 PM
Nope. That wouldn't have worked... The emitters are placed in cranium wall segments.
Title: Re: Custom Map: Mortar Troubles
Post by: Michionlion on March 27, 2011, 08:08:05 PM
ah... so not exactly... my bad  ;)
Title: Re: Custom Map: Mortar Troubles
Post by: Ebon Heart on March 29, 2011, 09:58:08 PM
Ya, if all the creeper gets destroyed right away, the mortar's won't notice it' and will attack normally. With the emitters in crazonium walls, the creeper is produced, and stays there, but it's confined to just one square, and can't actually harm anything. You found the hiding place!