Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on February 13, 2011, 09:03:11 PM

Title: Custom Map: Intelligence?
Post by: AutoPost on February 13, 2011, 09:03:11 PM
This topic is for discussion of map: Intelligence? (http://knucklecracker.com/creeperworld/mapcomments.php?id=3958)
(http://knucklecracker.com/creeperworld/thumb.php?id=3958) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3958)

Author: Ebon_Heart (http://knucklecracker.com/creeperworld/viewmaps.php?author=Ebon_Heart)

Desc:
there's a trick to this level if you can find it. If not, read the totems, and if you still can't figure it out, check the comments, I'll post something soon.
Title: Re: Custom Map: Intelligence?
Post by: snowmaker (JM) on February 13, 2011, 10:24:40 PM
Maybe decrease the amount of reactors that are given to begin with, but other than that... nice map  :)
Title: Re: Custom Map: Intelligence?
Post by: Ebon Heart on February 14, 2011, 03:48:45 PM
thanks... and it makes it fun because it forces you to destroy them. lol
Title: Re: Custom Map: Intelligence?
Post by: Ebon Heart on February 14, 2011, 05:50:23 PM
ok, I can't figure this out... how on earth did people get 5 minutes or less on this map?!?!
Title: Re: Custom Map: Intelligence?
Post by: Ebon Heart on February 14, 2011, 05:52:57 PM
oh... I need to take out the spore waves, don't I?? *facepalm*
Title: Re: Custom Map: Intelligence?
Post by: snowmaker (JM) on February 14, 2011, 07:00:11 PM
Quote from: Ebon_Heart on February 14, 2011, 05:50:23 PM
ok, I can't figure this out... how on earth did people get 5 minutes or less on this map?!?!

The reason .. you provided too much energy to begin with. The spores really didn't cause much concern... so maybe tweak the timing (sooner) of the spores and they might have taken out some of the infrastructure. I just built a few blasters and a couple of Sams.
Title: Re: Custom Map: Intelligence?
Post by: Ebon Heart on February 14, 2011, 08:49:49 PM
still, how did you get past that wall so quickly??
Title: Re: Custom Map: Intelligence?
Post by: Michionlion on February 14, 2011, 09:14:49 PM
bridging
Title: Re: Custom Map: Intelligence?
Post by: Ebon Heart on February 14, 2011, 09:17:54 PM
explain please...
Title: Re: Custom Map: Intelligence?
Post by: snowmaker (JM) on February 14, 2011, 09:25:14 PM
Below is a (bridging) tutorial. I assumed the "trick" included bridging. It is not something most enjoy, but it saves time.

http://knucklecracker.com/creeperworld/mapcomments.php?id=1747&page=

edit: word added for clarity
Title: Re: Custom Map: Intelligence?
Post by: Ebon Heart on February 15, 2011, 06:58:13 AM
ya.... I realized what it meant as soon as I posted that last comment, build two collectors on either side of a wall and move a blaster back and forth to create a "bridge" I need to fix that. my next version of the map will be up sometime soon! with a longer wall, and less energy.
Title: Re: Custom Map: Intelligence?
Post by: Karsten75 on February 15, 2011, 09:10:47 AM
People don't necessarily appreciate having to sit and wait around for a wall to decay just to satisfy a map maker that their map should take a long time to complete.  What's the point?
Title: Re: Custom Map: Intelligence?
Post by: Ebon Heart on February 15, 2011, 09:53:42 PM
It's the spirit of the map! the whole point of this map, when I made it, was for you to have to let the creeper flow across the map. And if you wanna beat it the easy way, this map will still be there... or maybe I'll just leave this idea the way it is and make some new maps. there are more on the way.
EDIT: here you go Link, good job on finding this. :D I'm sorry, but I'm stuck. I really am. The pin fields are where I wanted to put lightning, there are some fields for marking/flinging energy balls, molds to change Corvus' form, but that's all I've got. I don't have the time or the energy right now to program this damned thing.