Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on February 03, 2011, 02:49:20 PM

Title: Custom Map: Guantlet
Post by: AutoPost on February 03, 2011, 02:49:20 PM
This topic is for discussion of map: Guantlet (http://knucklecracker.com/creeperworld/mapcomments.php?id=3917)
(http://knucklecracker.com/creeperworld/thumb.php?id=3917) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3917)

Author: Trevelyan (http://knucklecracker.com/creeperworld/viewmaps.php?author=Trevelyan)

Desc:
Build a chain of collectors on the spires to escape. However as usual, you'll be quickly overrun by the creeper unless you take action. You'll need to be good with the blaster to complete this.
Title: Re: Custom Map: Guantlet
Post by: snowmaker (JM) on February 04, 2011, 06:43:49 PM
Nice map... faster times will come after people figure out the trick  ;)
Title: Re: Custom Map: Guantlet
Post by: Trevelyan on February 23, 2011, 05:10:51 AM
To be honest I only learned about bridging after making this map, so I guess I'm lucky the map not totally broken.
(e.g. You can't just fly the city to the survivor and totem).

I'm guessing bridging is what's being used to post the low times. I might have a think about a map that negates bridging, or would removing that option reduce the fun?

I don't find bridging fun, all that pause, move, pause move... just to get a lower time/higher score. What happened to the journey being more rewarding then the goal?

My trick/thought behind this map was the blaster 'splash' damage.
Title: Re: Custom Map: Guantlet
Post by: Ebon Heart on February 23, 2011, 03:25:44 PM
one section of crazonium wall between the spires you don't want connected can really screw up people trying to bridge. or turn the spiral part into a crazonium wall...
Title: Re: Custom Map: Guantlet
Post by: Ebon Heart on February 27, 2011, 06:16:22 PM
how's this?
Title: Re: Custom Map: Guantlet
Post by: Trevelyan on February 28, 2011, 04:07:06 AM
Thanks, but it doesn't work, you can still bridge. Also another problem is if you don't get to the top emitters they start to flood over the walls. However with Chromium all the way around that will never happen.

1 thick is still bridgable, 2 thick also for those who like rapid pausing, 3 stops bridging; however capped emitters will no longer work as the map intends at that point.

I will probably do a new map sometime and see if I can block bridging* (so you do have to fight it out) but still allow the Creeper to overwhelm you if you take too long.

This is/was my first map and I think its a pretty good start.

*Reading other forum posts, I don't think I'm the only one that is not keen on the use of bridging. To me its too fiddly and not fun.
Title: Re: Custom Map: Guantlet
Post by: Ebon Heart on February 28, 2011, 05:43:19 PM
You can still bridge that way?!?!
Title: Re: Custom Map: Guantlet
Post by: Michionlion on February 28, 2011, 07:11:11 PM
the best way to stop bridging with craz is to put one layer, leave a layer open then another.

Edit: or hand-edit it with terrain higher then 5.
Title: Re: Custom Map: Guantlet
Post by: Ebon Heart on February 28, 2011, 08:44:16 PM
Good tO know. I didn't realize you could bridge over crazonium walls.
Title: Re: Custom Map: Guantlet
Post by: Michionlion on February 28, 2011, 08:46:17 PM
long as you have something with its center over it
Title: Re: Custom Map: Guantlet
Post by: Ebon Heart on March 01, 2011, 07:08:52 AM
it at least makes it harder.
Title: Re: Custom Map: Guantlet
Post by: fridge on July 05, 2011, 03:32:41 PM
this map could be fun, but if you can bridge, it makes no sense  :-\