Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on February 03, 2011, 02:48:38 PM

Title: Custom Map: SPIFFENs Canyon 3
Post by: AutoPost on February 03, 2011, 02:48:38 PM
This topic is for discussion of map: SPIFFENs Canyon 3 (http://knucklecracker.com/creeperworld/mapcomments.php?id=3915)
(http://knucklecracker.com/creeperworld/thumb.php?id=3915) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3915)

Author: SPIFFEN (http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN)

Desc:
Might be an hard fight this map ,
so build up alot of firepower .

Emitter set as : 1 , 10 , 1000 .
Title: Re: Custom Map: SPIFFENs Canyon 3
Post by: misha on February 11, 2011, 12:10:01 PM
I made it and I wasn't the slowest.  So there.
Title: Re: Custom Map: SPIFFENs Canyon 3
Post by: SPIFFEN on February 11, 2011, 12:18:35 PM
He he , nice =)
Oh an hint about its possible to bridge might help =P
So you know how it's possible for those on top to make those scores =)
Title: Re: Custom Map: SPIFFENs Canyon 3
Post by: BeeTee on January 07, 2012, 03:32:24 PM
I really can't figure out how to charge the totems on this one. The emitter appears to be too powerful to cap, even with like 6 blasters pointing at it and mortars as back-up behind the walls. And without capping it, there doesn't seem to be any way to build anything close enough to the totems to charge them. Any hints?
Title: Re: Custom Map: SPIFFENs Canyon 3
Post by: CatoSterling on January 07, 2012, 04:35:42 PM
BeeTee, this is how I finished this map:

Spoiler

I put 3 mortars each to the north and south of the super-Emitter, and I flew Drones over to bomb the Emitter.  I saturated the area of the Emitter itself with 15 Blasters.  Finally, I built two Relays (!), one to the left of the Emitter, and one to right of the Emitter, each as far from the Emitter as possible, while still being connected to each other.  Then a final Collector to connect the right-hand Relay to the Totems.

When the Emitter pulses with a big batch of Creeper, the Blasters keep it confined enough to protect the Relays.  The Blasters take some damage in the process, but the Blasters last long enough to get the Totems charged.
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