Knuckle Cracker

Creeper World => Suggestions => Topic started by: Karsten75 on January 31, 2010, 07:50:06 PM

Title: Priorities for objects on map
Post by: Karsten75 on January 31, 2010, 07:50:06 PM
It might be interesting/useful to be able to implement a "Move to front/back" function for objects placed on a map.

Quote from: Aurzel on January 31, 2010, 06:55:06 PM
hey thats a great idea dj, with 100 collectors under odin some of those spores are bound to land on it, the only problem is i think the collectors will appear on top of the city

Then this problem can be overcome.
Title: Re: Priorities for objects on map
Post by: knucracker on January 31, 2010, 07:54:41 PM
I'll make a note to look at this.  Not sure if I can do something about it till I take a careful look.  It depends on how the city and the structures are managed z order wise.
Title: Re: Priorities for objects on map
Post by: Aurzel on February 01, 2010, 01:01:27 AM
could you maybe make it so we can decide what their z-coordinate is?
Title: Re: Priorities for objects on map
Post by: Karsten75 on February 01, 2010, 01:37:33 AM
Quote from: Aurzel on February 01, 2010, 01:01:27 AM
could you maybe make it so we can decide what their z-coordinate is?

Do you even know what you are asking for?   :D
Title: Re: Priorities for objects on map
Post by: djcian on February 01, 2010, 03:06:32 AM
this would be great because you can make it look normal and still do cool things with overlapping buildings like placing collectors in one spot to draw spore fire and putting relays under Odin City to increase its connection range.  there is just so much creative stuff you can do with overlapping buildings  :D
Title: Re: Priorities for objects on map
Post by: Aurzel on February 01, 2010, 11:34:11 AM
well i know what he means but i dont know if it's possible